Nadia Berliana
Universitas Muhammadiyah Bengkulu

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Coloring Practice Learning Media Application In Early Childhood Using Live Coloring Technique Nadia Berliana; Yulia Darmi; Agung Kharisma Hidayah; Ardi Wijaya
Jurnal Komputer, Informasi dan Teknologi Vol. 5 No. 2 (2025): Desember
Publisher : Penerbit Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53697/jkomitek.v5i2.2898

Abstract

Rapid technological advancements have had several negative effects on young children, as the majority of children now prefer playing with gadgets to studying. Childhood, from 0 to 8 years old, is considered a time for educational services. Drawing and coloring are common activities for learning and are a part of children's lives. Therefore, it is necessary to develop a learning pattern for children that combines two things they enjoy: coloring and gadget technology so that children can play with gadgets and learn what they enjoy at the same time. In this study, a learning application for coloring 3D objects was created using the Live Coloring Technique with Android -based Augmented Reality technology. The reason is because Android is a very popular and widely used operating system, making it easier to install and use the application