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Portraying the Use of Conversation Simulation in Indonesian Speaking Classroom Roizul A'la; Oktavia Widiastuti; Maria Purnawati
JURNAL DIMENSI Vol 15, No 1 (2026): Jurnal Dimensi (March 2026)
Publisher : Universitas Riau Kepulauan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33373/dms.v15i1.8882

Abstract

This study aims to describe the vocational speaking English learning process of eleventh-grade students at a vocational high school in Malang through the implementation of the conversation simulation method. Many EFL students face difficulties in speaking English due to limited vocabulary, low confidence, and lack of opportunities for real communication. This study employed a descriptive qualitative approach using classroom observations and interviews as the data sources. The findings show that conversation simulation increased students’ classroom interaction and improved their speaking performance, including fluency, pronunciation, vocabulary, and confidence. Moreover, the classroom atmosphere became more active and communicative. This study concludes that conversation simulation is an effective method to support students’ vocational English development and enhance classroom interaction.
The Effect of Randomized Topic-Based Tasks Using Flipped Bottle Media on EFL Students’ Speaking Fluency: English Silvanessa Radjah; Rizky Lutviana; Oktavia Widiastuti
E-Link Journal Vol 13 No 1 (2026): E-Link Journal
Publisher : Universitas Islam Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30736/ej.v13i1.1397

Abstract

Speaking fluency become a major obstacle for students in English as a foreign language (EFL) classrooms due to limited opportunities to communicate spontaneously. This research aimed to find out the effect of randomized topic-based speaking tasks to improve students’ speaking fluency. The study employed a quasi-experimental pretest-posttest non-equivalent control group design involving 62 eighth-grade students aged 13-14 years old from a middle school in Malang. An experimental group participated in randomized topic-based speaking tasks activities using flipped bottle media, and the control group learned with the usual textbook method. Data came from speaking tests and assessed using a fluency scoring rubric followed by Brown’s (2004) criteria for speaking. The findings showed that the experimental class obtained a better post-test mean score (M= 58.83) compared the control class (M= 43.13). Furthermore, the Mann-Whitney U test make a significant difference for both groups (p= .001), indicating that the treatment positively affected students’ speaking performance. These findings suggest that flipped bottle media can serve as an effective pedagogical tool by providing randomized speaking topics that encourage spontaneous language production and meaningful classroom interaction. Therefore, integrating simple physical game media into task-based speaking activities may offer a practical alternative for improving speaking fluency, particularly in EFL classrooms with limited technological resources.