Mislah Nasution
Universitas Islam Sumatera Utara

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REKONSTRUKSI FILSAFAT MATEMATIKA DALAM PEMBELAJARAN BERBASIS TEKNOLOGI UNTUK MATERI PENDIDIKAN KONTEMPORER Anggi Anatasia Kinanti; Mislah Nasution; Sartika Manurung
MES: Journal of Mathematics Education and Science Vol 11, No 2 (2026): Edisi April
Publisher : Universitas Islam Sumatera Utara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30743/mes.v11i2.13088

Abstract

The development of digital technology and the demands of 21st-century competencies require mathematics learning to move beyond procedural approaches. This article aims to compile a conceptual and empirical synthesis of the integration of mathematical philosophy and information technology-based learning, as well as to test its influence through comparative simulation analysis. The study was conducted through a systematic literature review of research related to the philosophy of mathematics, humanistic and constructivist approaches, and IT-based learning models. To strengthen the empirical argument, a paired t-test simulation was conducted based on the average score increase reported in various experimental studies. The findings indicate that the integration of philosophical and technological approaches is not only statistically significant but also substantively pedagogical. Theoretically, these results confirm that an epistemological paradigm shift—from knowledge transmission to active construction—is a key factor in improving learning outcomes. Thus, the effectiveness of technology-based learning is highly dependent on its underlying philosophical foundation.
REKONSTRUKSI FILSAFAT MATEMATIKA DALAM PEMBELAJARAN BERBASIS TEKNOLOGI UNTUK MATERI PENDIDIKAN KONTEMPORER Anggi Anatasia Kinanti; Mislah Nasution; Sartika Manurung
MES: Journal of Mathematics Education and Science Vol 11, No 2 (2026): Edisi April
Publisher : Universitas Islam Sumatera Utara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30743/mes.v11i2.13088

Abstract

The development of digital technology and the demands of 21st-century competencies require mathematics learning to move beyond procedural approaches. This article aims to compile a conceptual and empirical synthesis of the integration of mathematical philosophy and information technology-based learning, as well as to test its influence through comparative simulation analysis. The study was conducted through a systematic literature review of research related to the philosophy of mathematics, humanistic and constructivist approaches, and IT-based learning models. To strengthen the empirical argument, a paired t-test simulation was conducted based on the average score increase reported in various experimental studies. The findings indicate that the integration of philosophical and technological approaches is not only statistically significant but also substantively pedagogical. Theoretically, these results confirm that an epistemological paradigm shift—from knowledge transmission to active construction—is a key factor in improving learning outcomes. Thus, the effectiveness of technology-based learning is highly dependent on its underlying philosophical foundation.
Pengaruh Model Game Based Learning Berbantuan Zep Quiz Terhadap Hasil Belajar Matematika Siswa Kelas XI SMA Negeri 1 Batang Kuis mislah nasution
Sepren Vol 8 No 01 (2026): Edisi November 2026
Publisher : Prodi Pendidikan Matematika FKIP Universitas HKBP Nommensen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36655/sepren.v8i01.2517

Abstract

Rendahnya hasil belajar siswa pada mata pelajaran matematika mendorong perlunya penerapan model pembelajaran yang inovatif dan interaktif. Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran game based learning berbantuan Zep Quiz terhadap hasil belajar matematika siswa. Penelitian ini dilaksanakan di SMA Negeri 1 Batang Kuis pada 35 siswa kelas XI-B. Teknik pengumpulan data menggunakan instrumen tes yang telah divalidasi dan lembar aktivitas belajar siswa. Analisis data dilakukan melalui statistik deskriptif, uji paired sample t-test, uji N-Gain, dan uji Cohen’s d. Hasil penelitian menunjukkan peningkatan rata-rata nilai siswa dari 58,7 menjadi 86,00 dengan peningkatan sebesar 27,29 poin. Hasil uji paired sample t-test menunjukkan nilai signifikansi 0,000 < 0,05 yang berarti terdapat pengaruh signifikan dari penerapan model game based learning berbantuan Zep Quiz terhadap hasil belajar matematika siswa. Hasil uji N-gain sebesar 64,73% berada pada kategori cukup efektif, sedangkan nilai Cohen’s d sebesar 1,83 menunjukkan pengaruh yang sangat besar. Selain itu, aktivitas belajar siswa juga meningkat selama proses pembelajaran. Dengan demikian, penerapan model game based learning berbantuan Zep Quiz efektif dalam meningkatkan hasil belajar matematika siswa.