Aprilia Wulandari
Universitas Jambi

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Preliminary Study of Genially Educational Games for Collaboration on Business and Energy Materials Aprilia Wulandari; M. Hidayat; Erlida Amnie
Journal of Advances in Physics Education Vol. 2 No. 1 (2026): Journal of Advances in Physics Education
Publisher : Master of Physics Education Study Programme

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jape.v2i1.1312

Abstract

This preliminary study explores the potential of Genially-based educational games to enhance students’ collaboration skills in physics, specifically in the work-and-energy unit. A mixed-methods approach was used, collecting data through teacher interviews and a Likert-scale questionnaire administered to 27 ninth-grade students at SMP Adhyaksa 1 Jambi. Results show students' conceptual understanding is good (mean 3.67), although 85.2% still find abstract concepts challenging. Teachers' media use remains limited, while students view educational games as beneficial, especially when accompanied by brief explanations and practice questions. Collaboration skills are rated good to very good (mean 3.95), particularly in respecting opinions and accepting suggestions. These findings suggest Genially-based educational games have significant potential as innovative learning media that support conceptual understanding and foster collaboration skills aligned with 21st-century educational goals.
Implementing Game-Based Learning to Improve Students' Collaboration and Learning Outcomes on Work, Energy, and Simple Machines Aprilia Wulandari; M. Hidayat; Erlida Amnie
Jurnal Penelitian Pembelajaran Fisika Vol. 17 No. 2 (2026): APRIL 2026
Publisher : Program Studi Pendidikan Fisika, Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jp2f.v17i2.3505

Abstract

This study aims to describe the implementation of Game-Based Learning (GBL) assisted by Kahoot and to analyze the improvement of students' collaboration skills and learning outcomes on the topic of work, energy, and simple machines in class VIII A of SMP Adhyaksa 1 Jambi. This research employed Classroom Action Research conducted in two cycles consisting of planning, action, observation, and reflection stages. The research subjects were 17 students. Data were collected through collaboration observation sheets and learning achievement tests, then analyzed descriptively and inferentially. The results showed that students' collaboration skills improved from 50.81% in Cycle I to 63.83% in Cycle II, categorized as good. Learning outcomes also showed significant differences based on the Friedman test (x²(2) = 13.447; p < 0.05). The paired sample t-test, which was conducted to evaluate students' learning outcomes, indicated a significant difference between the initial and final collaboration scores, with a Cohen's d effect size of 1.42 (large category). These findings indicate that the implementation of GBL assisted by Kahoot is effective in enhancing students' collaboration skills and learning outcomes. Therefore, this approach can serve as an innovative instructional strategy in physics learning at the junior high school level.
INTEGRASI GAME-BASED LEARNING BERBASIS GENIALLY UNTUK MENINGKATKAN KETERAMPILAN KOLABORASI: TINJAUAN PUSTAKA Aprilia Wulandari; M Hidayat; Erlida Amnie
JURNAL FIRNAS Vol. 7 No. 1 (2026): Volume 7
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/jurnal firnas.v7i1.11021

Abstract

This study aims to analyze the effectiveness of Game-Based Learning (GBL) using the Genially platform in enhancing students' collaboration skills in physics learning. The research employed a literature review method by examining 23 relevant articles published in national and international journals. The findings indicate that the use of digital educational games, particularly Genially, has a positive impact on students' learning outcomes, motivation, and collaboration skills. Interactive features such as animations, quizzes, and simulations encourage active student participation through communication, teamwork, and collaborative problem-solving activities. Furthermore, Genially supports the development of 21st-century skills by promoting social responsibility, cooperation, and teamwork. Therefore, the integration of Game-Based Learning through the Genially platform is not only effective in improving students' cognitive achievement but also plays a significant role in developing collaborative skills essential for modern education.