JURNAL FIRNAS
Vol. 7 No. 1 (2026): Volume 7

INTEGRASI GAME-BASED LEARNING BERBASIS GENIALLY UNTUK MENINGKATKAN KETERAMPILAN KOLABORASI: TINJAUAN PUSTAKA

Wulandari, Aprilia (Unknown)
Hidayat, M (Unknown)
Amnie, Erlida (Unknown)



Article Info

Publish Date
04 May 2026

Abstract

This study aims to analyze the effectiveness of Game-Based Learning (GBL) using the Genially platform in enhancing students' collaboration skills in physics learning. The research employed a literature review method by examining 23 relevant articles published in national and international journals. The findings indicate that the use of digital educational games, particularly Genially, has a positive impact on students' learning outcomes, motivation, and collaboration skills. Interactive features such as animations, quizzes, and simulations encourage active student participation through communication, teamwork, and collaborative problem-solving activities. Furthermore, Genially supports the development of 21st-century skills by promoting social responsibility, cooperation, and teamwork. Therefore, the integration of Game-Based Learning through the Genially platform is not only effective in improving students' cognitive achievement but also plays a significant role in developing collaborative skills essential for modern education.

Copyrights © 2026






Journal Info

Abbrev

firnas

Publisher

Subject

Education Physics

Description

Aims and scope of the FIRNAS Journal is innovation related to physics, either through learning or through research by educators and students. In detail it can be seen as follows: 1. Innovation Physics Learning: models, strategies, approaches, development of teaching materials and learning media for ...