Rizkita , Diantifani
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Gamification Based Learning Media for Fostering Entrepreneurial Disposition in Early Childhood Windarsih, Chandra Asri; Rizkita , Diantifani; Hadian, Mohamad Heri
JURNAL PENDIDIKAN USIA DINI Vol 20 No 1 (2026): Jurnal Pendidikan Usia Dini Volume 20 Number 1 April 2026
Publisher : Program Studi Magister Pendidikan Anak Usia Dini

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jpud.v20i1.61663

Abstract

Instilling an entrepreneurial mindset from an early age has not yet become a strong foundation for developing independent and adaptable generations. This study aimed to examine the effectiveness of gamification-based learning media in fostering entrepreneurial attitudes among young children. Using a modified Borg & Gall Research and Development method with seven stages—needs analysis, design, product creation, expert validation, revision, trials, and impact testing—data were collected through behavioural observation, interviews, and expert-validated questionnaires. Trials were conducted in three early childhood centres involving 60 children aged 5–6 years. Results showed the gamification media was highly feasible, achieving expert validation scores above 90%, and significantly improved children’s entrepreneurial traits such as independence (p = 0.002), initiative (p = 0.005), and problem-solving skills (p = 0.001). Gamification increased learning motivation and encouraged positive social collaboration. In conclusion, interactive, contextually designed gamification media effectively build early entrepreneurial foundations. This research contributes to the integration of gamification and entrepreneurship education within contextual design frameworks, offering practical implications for early childhood education and introducing digital innovations that promote economic literacy from an early age.