Zahidsyahtya, Muhammad Amiq
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Content Analysis of The Quality of Engineering Education (QEE) in The Indonesian Junior High School Science Curriculum Zahidsyahtya, Muhammad Amiq; Nur'aini, Anugrah Putri; Sulaeman, Nurul Fitriyah; Nuryadin, Atin; Efwinda, Shelly
Paedagoria : Jurnal Kajian, Penelitian dan Pengembangan Kependidikan Vol 17, No 2 (2026): April
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/paedagoria.v17i2.37318

Abstract

In Indonesia, the engineering component in STEM education is critical yet remains poorly understood. This study aims to assess the representation of engineering education using the Quality of Engineering Education (QEE) framework within the Science Curriculum Phase D. The method employed is content analysis using a descriptive quantitative and qualitative approach within the QEE framework developed by Moore (2014). The study reveals that 10 out of 12 QEE elements are identifiable within the curriculum, with the Engineering Tools (Etool) element being the most dominant. However, two elements remain absent: the Process of Design (POD) and Concepts of Engineering and Engineers (CEE). These findings indicate that the quality of Engineering Education at Phase D in Indonesia remains limited. The results suggest that the Indonesian Science Curriculum for Junior High Schools still needs further development so that STEM components are explicitly represented and can serve as a firm reference for teachers to begin implementing STEM-based learning.
Designing Sustainable City: Feasibility of Gamification-Integrated STEM-Based Science Learning Tools Nur'aini, Anugrah Putri; Efwinda, Shelly; Zahidsyahtya, Muhammad Amiq; Sari, Erna; Nuryadin, Atin; Sulaeman, Nurul Fitriyah
Jurnal Pendidikan Fisika dan Teknologi (JPFT) Vol 12 No 1 (2026): January-June (In Press)
Publisher : Department of Physics Education, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jpft.v12i1.11296

Abstract

– This study aims to develop and validate STEM-based learning tools integrated with Game-Based Learning themed "Sustainable City" to address the lack of student engagement in STEM education. Employing the Educational Design Research (EDR) method, this research focuses on the design and construction phase involving the development of student worksheets and teaching modules. The product feasibility was assessed by five experts through content and graphic validation using a 46-item instrument with a 4-point Likert scale. Data were analyzed using percentage analysis and Aiken’s V index. The results demonstrate that the content feasibility achieved an average score of 93% (Very Valid) with an Aiken’s V of 0.90, highlighting strong validity in integrating the EDP and SDGs. The graphic feasibility obtained an average score of 87% (Very Valid). However, the specific finding revealed a critical gap in the "Cover Design" indicator, which scored the lowest (75%). Overall, the STEM-EDP materials are declared academically feasible by experts, although they require graphic improvements. However, the effectiveness of these tools has not been practically tested in the field. Therefore, further development must integrate academic validity with classroom trials to ensure its positive impact on student motivation.