Jurnal Pendidikan dan Pembelajaran Khatulistiwa (JPPK)
Vol 9, No 3 (2020): Maret 2020

IMPROVING STUDENTS’ SPEAKING USING GUESS THE MYSTERY OBJECT GAME IN DESCRIBING THINGS

Rosdamayanti, Novia (Unknown)
Sutapa, Yohannes Gatot (Unknown)
Suhartono, Luwandi (Unknown)



Article Info

Publish Date
31 Mar 2020

Abstract

AbstractThis research was aimed at improving the students? speaking in English, especially in accuracy, fluency, and their encouragement to speak English by using Guess the Mystery Object game technique. The participants were the VII-A grade students of MTs Al-Irsyad Pontianak consists of 36 students. The method of this research was classroom action research (CAR). It was conducted in two cycles. The data in this research was gathered qualitatively by using observation checklist, field notes, and a camera; and was analyzed in a descriptive way. The result of this research showed that the students? accuracy, fluency, and encouragement in speaking English have improved. The implementation of Guess the Mystery Object game encouraged the students to speak English and helped their friends to speak as well. The result of the students? speaking performance was also increased. The students can finally speak English in describing things around school better. In addition, there were 31 students from 36 students who successfully improved their accuracy and fluency of speaking.  Keywords: speaking, accuracy and fluency, guess the mystery object, classroom action research.

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Journal Info

Abbrev

jpdpb

Publisher

Subject

Decision Sciences, Operations Research & Management Education Languange, Linguistic, Communication & Media Mathematics Other

Description

Journal of Pendidikan dan Pembelajaran Khatulistiwa (JPPK) is a peer-reviewed journal which focuses on topics related to education and science in various teaching and learning fields. JPPK invites researchers, lecturers, teachers from various levels such as elementary and secondary levels of ...