Penggunaan Media Sains Flipbook dalam Pembelajaran IPA di Sekolah Dasar
Vol 16, No 1 (2018): Teknodika

Pengembangan Media Pembelajaran Berbasis Role Playing Game Education Sebagai Bentuk Peningkatan Kualitas Pembelajaran Matematika

Arizal Fadli (Universitas Sebelas Maret)
Suharno Suharno (Universitas Sebelas Maret)
Akhmad Arif Musadad (Universitas Sebelas Maret)



Article Info

Publish Date
15 Mar 2018

Abstract

The purpose of this research is to determine the effectiveness of the application of interactive learning media based on role playing educational game in Mathematics for Class VII student learning outcomes MTS Negeri Kawunganten compared with conventional learning applied at the school. The method used in this research is the method of Research and Development study with sample class VII C and class VII D in MTS Negeri Kawunganten. The research design used is ADDIE. Based on the results of t-test analysis of the differences in the two averages the study, showed that the obtained t-test = 3.775 while t -table = 2.033. Because t-test > t-table then H0 is rejected, which means that the average class experiment better than the control class that student learning outcomes are given learning by using interactive learning media better than the learning outcomes through conventional learning model, with the word else, it proves that the media based interactive learning role playing educational game effectively to improve student learning outcomes in mathematics class VII in MTS Negeri Kawunganten.

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Journal Info

Abbrev

teknodika

Publisher

Subject

Computer Science & IT Education Languange, Linguistic, Communication & Media Other

Description

Focus and Scope Teknodika (p-issn:1693-9107 & e-issn: 2656-6621) merupakan jurnal penelitian teknologi pendidikan yang menerbitkan kajian, analisis, dan penelitian tentang perancangan, pengembangan, pengelolaan, pemanfaatan, evaluasi dalam bidang Teknologi Pendidikan yang berkaitan dengan ...