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Contact Name
Tika Aprilia
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tika.aprilia@uny.ac.id
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tp@fkip.uns.ac.id
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Journal Contact Mailing Address G Building Postgraduated Program of Education Teacher Training and Education Faculty, Universitas Sebelas Maret Ir. Sutami Street 36 A, Kentingan, Surakarta 57126 tp@fkip.uns.ac.id
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INDONESIA
Penggunaan Media Sains Flipbook dalam Pembelajaran IPA di Sekolah Dasar
Core Subject : Science, Education,
Focus and Scope Teknodika (p-issn:1693-9107 & e-issn: 2656-6621) merupakan jurnal penelitian teknologi pendidikan yang menerbitkan kajian, analisis, dan penelitian tentang perancangan, pengembangan, pengelolaan, pemanfaatan, evaluasi dalam bidang Teknologi Pendidikan yang berkaitan dengan peningkatan kinerja dan memfasilitasi belajar di lembaga pendidikan formal, non-formal dan informal serta lembaga-lembaga pelatihan. Adapun topik yang masuk kategori ini meliputi: Media Pembelajaran Model Pembelajaran Sumber Belajar Pendidikan Jarak Jauh E-Learning & Online learning Analisis Kurikulum dan topik lain yang relevan
Arjuna Subject : Umum - Umum
Articles 67 Documents
Analysis of Students' Learning Ability in Education Innovation Assisted in Learning Media Neo Snake and Ladder Game in the Society 5.0 Era Oktaviani, Anna Maria; M. S, Zulela; Edwita, Edwita; Yarmi, Gusti; Fadliansyah, Fauzi
Teknodika Vol 20, No 2 (2022): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/teknodika.v20i2.65917

Abstract

Educational innovation in the era of society 5.0 is important. However, social studies lessons are still low. Therefore, one way to improve the results of social studies lessons that are lacking is by means of learning media. One of them is the snake and ladder neo game media. The purpose of this study was to determine the effectiveness of Neo Snake and Ladder Game media in improving students' social studies skills in the era of society 5.0. The population in this study were fourth grade students of SD Negeri Cipocok Jaya, Serang, Banten, for the 2022/2023 academic year. The researcher used simple random sampling. Collecting data using social studies test questions and observations. The results showed that (1) the classical completeness test of social studies ability reached a minimum limit of 70, (2) social studies skill skills on Neo Snake and Ladder Game media had reached 75% classical completeness and (3) an increase in the average social studies skill using Neo media. Snakes and Ladders. The game is better than the average social studies ability of students without using Neo Snake and Ladder Games media. Based on the results above, it can be said that the Neo Snake and Ladder Games media is effective in improving students' social studies skills
Development of Valid, Practical, and Potential Web-Based Learning Materials for Higher Education Agustina, Nora; Sutiono, Edi; Adesti, Anita; Susila, Heni Rita
Teknodika Vol 21, No 1 (2023): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/teknodika.v21i1.69880

Abstract

The research intends to develop web-based teaching materials. The teaching materials developed have valid, practical elements and potentially affect student learning outcomes. While the product development model used Rowntree, product evaluation employed Tessmer's formative evaluation. This study on development was conducted at Baturaja University. Walkthroughs, interviews, questionnaires, observations, and tests were used as data collection techniques. The results revealed that the third prototype was a valid and practical design when used in learning, with 80% (17 students) following the learning process very well and 20% (three students) following the learning process well. In light of this, it can be inferred that the researchers’ efforts to develop web-based instructional materials using the PHP MySQL program have the potential to be successful.
Needs Analysis of the Use of Digital Supplementary Books on Social Character Material for Civic Education at the Junior High School Anggraini, Nyimas Nuria Hasnah; Chotimah, Umi; Syarifuddin, Syarifuddin
Teknodika Vol 21, No 1 (2023): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/teknodika.v21i1.68525

Abstract

This study aims to analyze the need for digital supplement books using the Flip Html5 application in civic education subjects in grade VII junior high school. Especially in Pancasila and civic education, learning activities that encourage the integration of character values can be implemented. Ideally, to achieve student self-development, the school can fulfill needs that will assist students in carrying out various educational activities, particularly learning activities, including teaching materials. At this stage, researchers made observations and collected data related to digital books. To collect data for this study, qualitative data types were used in the questionnaires. The data analysis technique employed was descriptive analysis with data reduction, data presentation, conclusion drawing, and verification. The data that researchers should analyze were the types of teaching materials used, the implementation of learning, evaluation systems, and the factors supporting them. Based on the needs analysis questionnaire, data were obtained that 90.1% of students stated they liked reading books containing writings and pictures, and 90.7% of students stated that they required additional knowledge besides package books. In addition, 59% of students preferred to find material through smartphones, and 82.7% answered that they were interested in reading digital books as additional material in the civic education learning process in grade VII SMPN 33 Palembang. Thus, to help the development of instructional resources that support enhancing the quality of learning, digital books can be an alternative.
Developing Video Tutorial-Based Learning Media to Enhance Users' Understanding of Spada UNS Ngadimin, Ngadimin; Sakroni, Sakroni; Wahyuningsih, Daru
Teknodika Vol 21, No 1 (2023): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/teknodika.v21i1.67042

Abstract

This study aims to develop video tutorial-based learning media to increase the Online Learning System (Spada) use at Universitas Sebelas Maret, Surakarta. This media development was based on feedback, suggestions, and preliminary survey findings, showing that 24% of the 80 respondents who utilized Spada UNS said there were not enough tutorials for the software. The research method employed was research development (R&D) with development procedures referring to the ADDIE model (Analysis, Design, Development, Implementation, and Evaluations) developed by Dick and Carry. The feasibility of learning media was assessed by media and material experts who were members of the PPTIuP LPPMP UNS peer group. Data collection instruments encompassed questionnaires, literature studies, documentation, and interviews. Data analysis results from the feasibility test then used the Likert scale. On the https://spada.uns.ac.id page, under the "Video Tutorial" menu, are links to the outcomes of the learning media development in the form of video tutorials on utilizing Spada UNS. The video tutorial passed the "Very Good" criteria and is feasible to use as a learning medium to improve the knowledge of Spada UNS users, according to the feasibility test findings on the video tutorial as a whole from the three elements assessed, which earned a percentage of 90%.
Developing Digital Teaching Media for Indonesian Sign Language (BISINDO) R, Nabillah; Setiaji, Hari
Teknodika Vol 21, No 1 (2023): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/teknodika.v21i1.71484

Abstract

This research raises questions about learning Indonesian Sign Language (BISINDO), which still needs more resources to help people learn it outside of a single sign class. Since it makes people who learn it quickly forget the material, there needs to be more material to be studied repeatedly. Hence, a website-based sign language learning media application was developed with the Join Application Design (JAD) research method to overcome these problems. With the JAD method, stakeholders were observed and interviewed, and a team was assembled to design the application. This research focused on the application's feasibility by testing it through usability testing. The indicators in ISO 9421-11 were used to test how well the developed application worked regarding convenience, efficiency, and satisfaction. The test results revealed an average value of 60–70% with a good category, so this Indonesian Sign Language digital teaching aid can be utilized. However, it can still be developed to be better.
The Use of the Hypercontent Module in Audio Media Development Courses H, Nurhikmah; Husriadi, Husriadi; Hakim, Abdul
Teknodika Vol 21, No 1 (2023): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/teknodika.v21i1.70688

Abstract

For independent study, students require teaching materials in the form of modules. Combining virtual, independent, and collaborative learning spaces allows for successful usage of the hypercontent-based modules. This research was conducted to develop a hypercontent module to overcome learning difficulties independently and limited learning resources in audio hypercontent media courses, containing not only text but also visualizations in the form of images, animations, videos, and audio. The concept of linking to this hypercontent module is also not limited to connecting one learning resource to another. However, this linking concept can also be used in course evaluation devices. The development was carried out using the Research and Development method, focused on developing modules based on hypercontent. The development model employed was proposed by S. Thiagarajan et al. (4-D model), which was modified into a 3-D model: defining, designing, and developing. This research was conducted at the Educational Technology Study Program, Faculty of Education, with 38 students, two experts, and one lecturer as research subjects. The validity test was performed by a content/material expert and a media expert. A percentage of 98% was obtained, indicating that in the practicality test, the hypercontent module was in the very practical category. Furthermore, in measuring the effectiveness level, the pre-test and post-test results showed that the hypercontent module was within sufficient criteria. Based on the research results, it can be concluded that the hypercontent module was feasible for use in the learning process in the Audio Media Development Course in the Educational Technology Study Program, Faculty of Education.
The Implementation of the Brain-based Learning Model in Elementary Schools Studied from a Literature Review Oktaviani, Anna Maria; Gunardi, Ari; Supena, Asep
Teknodika Vol 21, No 1 (2023): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/teknodika.v21i1.71689

Abstract

This research is to find out how the learning process of the "brain-based learning" model at the elementary school level. In this case, neuropedagogy is an interdisciplinary approach combining neuroeducation, psychology, and education by developing innovative methods, curricula, skills, and initiatives to use findings in learning, memory, language, and other fields. Cognitive neuroscience further aims to provide educators with knowledge about the best teaching and learning strategies. This study thus used a literature review using a descriptive analysis method on brain-based learning methods/models, learning models suitable to be applied in elementary education. By knowing the child's development, the brain-based learning method or model will be appropriate for teaching elementary school pedagogy.
Developing Infographic Teaching Materials for Introduction of Sapta Pesona-Based Character Value for Elementary School Students in the Bayah Dome Geopark Area, Lebak Regency Hanif, Muhammad; Khosihan, Aan; Setiawan, Budi; Haryani, Puput; Firdaus, Aryanti Putri
Teknodika Vol 21, No 1 (2023): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/teknodika.v21i1.67150

Abstract

This research targets geopark's two potentials in education and tourism by introducing and inculcating the Sapta Pesona character values using infographic teaching materials. Infographic book media is deemed a medium appropriate to the concrete thinking stages of elementary school students, which displays information visualization in an interesting and structured way. Therefore, this study intends to develop an infographic book introducing geopark and instilling Sapta Pesona character values for elementary school students, implemented in the local content curriculum in several elementary schools closest to the Bayah Dome Geopark area. Through research and development (R&D) methods with three main stages: (1) preliminary study stage, (2) design and development stage, and (3) product testing stage, this research produced an infographic book product to recognize the potential of geoparks and their character values that can be used as supplementary media for elementary school local content. The results of this study are expected to be an alternative introduction to the potential of geopark as a medium of learning and instilling character values targeting elementary school-age students. In addition, this research is a follow-up to the Lebak Regency MoU with UPI Serang Campus to optimize UPI's role in contributing to the sustainable development goals of potential areas in Indonesia. The development of Sapta Pesona-based infographic teaching materials in the Bayah Dome Geopark area, Lebak Regency, could be carried out properly; likewise, the teaching materials created could be adequately implemented. Many students in the Bayah Dome Geopark area of Lebak Regency were interested in teaching materials with pictures in infographics, where not-too-much reading and visualized through pictures made this ‘Asyiknya Bayahku' teaching material book more attractive and liked by students in elementary schools. Moreover, the teacher's enthusiasm for new teaching materials regarding independent curriculum learning has brought this research to further development due to much help from teachers waiting for these books and materials to be implemented in schools. Furthermore, the implementation of this book also positively impacted the application of character values in schools where this teaching material was implemented.
Needs Assessment for Developing Animation Video in Communication Learning Pradana, Hirnanda Dimas
Teknodika Vol 21, No 1 (2023): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/teknodika.v21i1.69787

Abstract

In today's digital era, the development of the world of education has increased quite rapidly since it can facilitate learning wherever and whenever, according to student needs. Such as the presence of various alternative media to facilitate the learning process; one is an animated video, which can be used to effectively and efficiently fulfill learning needs. Several studies have revealed that animated videos play a significant role in increasing student learning outcomes. Because the animated video can make students appear as if they are faced with a real situation, it can strengthen their understanding of the material conveyed. This quantitative descriptive research used a survey method carried out in August-September 2022. From the research, it can be concluded that animated videos are highly needed in the Introduction to Communication Course. Students need learning media to accommodate their learning needs and be used anywhere and anytime. Animated videos are also required because students feel the learning media can increase their motivation.  
The Effectiveness of Distance Learning Using the Google Classroom Learning Management System During the Covid-19 Pandemic Hastutiningsih, Puji; Ariyono, Ade
Teknodika Vol 21, No 1 (2023): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/teknodika.v21i1.69051

Abstract

The problem of the COVID-19 pandemic growth is highly influential in various aspects, including education. It is necessary to conduct learning using a distance learning model due to the development of COVID-19 numerical data and government policies prohibiting face-to-face learning in response to the COVID-19 pandemic. It forces teachers to conduct efficient instruction to boost student learning activities. This study thus aims to determine the effectiveness of distance learning using the Google Classroom Learning Management System (LMS), which includes planning, implementation, and evaluation and ends by making conclusions about the effective use of the Google Classroom Learning Management System. This study employed a qualitative approach with data collection techniques in the form of interviews, observation, and documentation studies. From the research results, it was found that 46% stated that they strongly agreed, 27% agreed, and 27% quite agreed that the application of Google Classroom influenced the teaching and learning process in distance learning. In addition, 58% admitted that they strongly agreed, 30% agreed, and 13% quite agreed that the design and production of learning materials on Google Classroom had been effective. Further, all teachers had uploaded the documents needed for learning evaluation, and students responded that Google Classroom could be a learning medium, helped in collecting assignments and quizzes, had easy-to-understand features, and they did not feel given many assignments because learning in Google Classroom became more effective and did not take a long time. Nonetheless, the results of interviews with students revealed that there were student obstacles in the distance learning implementation, i.e., the availability of internet quota and mobile phone specifications, which were slow in accessing Google Classroom, and some students did not have mobile phones, which was related to the financial ability of the student's parents. Hence, it can be concluded that using the Google Classroom Learning Management System has been effective in distance learning.