ACITYA Journal of Teaching & Education
Vol 2 No 2 (2020): Acitya: Journal of Teaching and Education

THE EFFECT OF GAMIFICATION BASED ON BALINESE LOCAL STORY

Dio Aditya (Universitas Pendidikan Ganesha, Indonesia)
Putu Kerti Nitiasih (Universitas Pendidikan Ganesha, Indonesia)
Luh Gd Rahayu Budiarta (Universitas Pendidikan Ganesha, Indonesia)



Article Info

Publish Date
21 Jul 2020

Abstract

This research aimed to know the significant effect of Gamification based on Balinese Local Story toward students’ listening comprehension. The implementation of one group pretest posttest was a design for collecting the data. The pretest and posttest was in the form of multiple choice tests. The research population consisted of 164 students of SD Negeri 2 Anturan. Then, the research sample was 5th grade students who consisted of 21 students. The result of the data presented that, there was significance different score between pretest and posttest. The mean score of pretest was 43.37. In contrast, the mean score of posttest was 79.74. Based on the results, the mean score of posttest was higher than pretest. The result of effect size was 3.190 that means to large effect. The result of effect size showed Gamification based on Balinse local story could improve students’ listening comprehension.

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Journal Info

Abbrev

acitya

Publisher

Subject

Humanities Education Languange, Linguistic, Communication & Media Other

Description

ACITYA Journal of Teaching & Education provides scientific article of teaching and education that can be publications of scientific articles, book reviews, original research reports, and reviews in education. This journal consists of three sections. Paper must be submitted according to the section. ...