SCHOOLAR: Social and Literature Study in Education
Vol 1 No 2 (2021): September

Developing Digital Maze Literacy Game As Learning Media In Reading Instruction For Second Grade Of MA Al – Muhajirin Peterongan.

Nurul Afidah (Universitas KH. A. Wahab Hasbullah)
Laili Romadona (Universitas KH. A. Wahab Hasbullah)
Hanifah Hanifah (Universitas KH. A. Wahab Hasbullah)



Article Info

Publish Date
01 Oct 2021

Abstract

The aim of this study is to develop ‘Digital Maze Literacy’ in reading skills for students of MA Al – Muhajirin Peterongan. This product focused on analytical exposition text. The researcher chooses the ADDIE model in developing the product. This model consists of five steps. Those are: (1) analyze, (2) design, (3) development, (4) implementation, and (5) evaluation.on develop phase, validation sheet was used to evaluate the quality of Digital Maze Literacy Game. The result of media validation is 80,00 % . Moreover the result of material validation is 81,3% , other word is very good category. Also, The result of the students responses on implementation phase is 82,3%. Based on the instrument, it can be concluded that Digital Maze Literacy game application for second grade of students has good quality and can be applied in real class.

Copyrights © 2021






Journal Info

Abbrev

jurnal_pengabdian

Publisher

Subject

Education Languange, Linguistic, Communication & Media Social Sciences Other

Description

SCHOOLAR: Social and Literature Study in Education is a scientific journal published by the Institute for Research and Community Service (LPPM), KH University. A. Wahab Hasbullah Jombang. SCHOOLAR: Social and Literature Study in Education aims to provide information from the results of research and ...