MATICS : Jurnal Ilmu Komputer dan Teknologi Informasi (Journal of Computer Science and Information Technology)
Vol 13, No 2 (2021): MATICS

Rancang Bangun Aplikasi E-Learning di LBB Primagama Malang dengan Implementasi Konsep Gamifikasi

Khairy, Muhammad Shulhan (Unknown)
Wibowo, Dimas Wahyu (Unknown)
Syahrizal, Muhammad Dio (Unknown)



Article Info

Publish Date
01 Oct 2021

Abstract

Recently, e-learning as a learning media has been developed rapidly. But students have lack of interest to learn. We develop e-learning system with gamification concepts to solve that problem. Gamification concepts that implemented to the system includes point, badge, reward, and leaderboard. We also implement gamification element such as game mechanic, game design, and game thinking. The system tested to the students and got improvement 81,60% for interest to learn.

Copyrights © 2021






Journal Info

Abbrev

saintek

Publisher

Subject

Computer Science & IT

Description

MATICS is a scientific publication for widespread research and criticism topics in Computer Science and Information Technology. The journal is published twice a year, in March and September by Department of Informatics Engineering, Faculty of Science and Technology, Universitas Islam Negeri Maulana ...