Syahrizal, Muhammad Dio
Unknown Affiliation

Published : 1 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 1 Documents
Search

Rancang Bangun Aplikasi E-Learning di LBB Primagama Malang dengan Implementasi Konsep Gamifikasi Khairy, Muhammad Shulhan; Wibowo, Dimas Wahyu; Syahrizal, Muhammad Dio
MATICS Vol 13, No 2 (2021): MATICS
Publisher : Department of Informatics Engineering

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18860/mat.v13i2.12131

Abstract

Recently, e-learning as a learning media has been developed rapidly. But students have lack of interest to learn. We develop e-learning system with gamification concepts to solve that problem. Gamification concepts that implemented to the system includes point, badge, reward, and leaderboard. We also implement gamification element such as game mechanic, game design, and game thinking. The system tested to the students and got improvement 81,60% for interest to learn.