LUNAR: Journal of Language and Art
Vol 5 No 2 (2021): Language and Art (LUNAR)

The Effect of Game on the Students’ Tense Achievment

Julien Arief Wicaksono (Politeknik Negeri Jember)
Gullit Tornado Taufan (Politeknik Negeri Jember)
Degita Danur Suharsono (Politeknik Negeri Jember)



Article Info

Publish Date
30 Nov 2021

Abstract

This research was conducted to investigate the effect of using game on the seventh-grade students’ tense achievement at SMPN 2 Balung-Jember. The primary data of this research were collected from the students’ scores of tense test. The primary data were collected from the post-test to compare the two different groups after treatment and analyzed the result by using independent sample T-Test (SPSS). Based on the calculation, the result of this research showed that there was a significant effect of using game on the seventh-grade students’ tense achievement. It was proved by the value of significant column of t-test table by using SPSS software, and the result was 0.045 which was lower than 0.05 (significant level of 5%). The research results proved that there was a significant effect of using game on the seventh-year students’ tense achievement at SMPN 2 Balung-Jember. Therefore, it is recommended for the English teacher to use game as an alternative technique in teaching tenses.

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Journal Info

Abbrev

lunar

Publisher

Subject

Education Languange, Linguistic, Communication & Media

Description

The subject covers textual and fieldwork studies with various perpectives of English Education, English Education for young, English learning, literature analysis and all studies in the field of learning, education, curriculum and ...