Journal of Disruptive Learning Innovation (JODLI)
Vol 2, No 2 (2021)

GAME BASED ENTREPRENEURSHIP LEARNING FOR VOCATIONAL HIGH SCHOOL STUDENTS IN FACING 4.0 INDUSTRY

Indra Febrianto (Universitas Negeri Malang)
Heny Kusdiyanti (UNIVERSITAS NEGERI MALANG)
Chau Kien Tsong (Center for Instructional Technology and Multimedia, Universitas Sains Malaysia)



Article Info

Publish Date
30 May 2021

Abstract

This study aims to analyze game-based entrepreneurship learning conducted on vocational high school students in facing Industry 4.0. This research used a literature review method with descriptive analysis through the provision of clear, factual, logical, and systematic discussion. This research used content analysis. The results of this study suggest that technology implementation is unquestionably required in the entrepreneurship learning process for the attainment of students' competences in the 4.0 Industry. Those competencies include social skills, one of the cross-functional skills, in the 4.0 Industry era that can be implemented through social entrepreneurship. In addition, game-based learning is effective to be applied to offer new different learning experiences. Those experiences are 1) learning by doing, 2) reflective learning, 3) situated learning, and 4) learning from crises. This learning is an alternative solution to prepare vocational high school students to encounter the 4.0 Industry. 

Copyrights © 2021






Journal Info

Abbrev

jodli

Publisher

Subject

Education

Description

Journal of Disruptive Learning Innovation (JODLI): is an academic, open access journal about concepts, phenomena, and new discoveries that create transformative effects in education based on what the community needs of their time based on three research and development groups, namely: (1) Web / ...