Jurnal Pendidikan Akuntansi (JPAK)
Vol 8 No 1 (2020)

Pengembangan Permainan Accounting Maze Berbasis Android Sebagai Media Pengayaan

Erika Agustina Budiono (Universitas Negeri Surabaya)
Rochmawati Rochmawati (Universitas Negeri Surabaya)



Article Info

Publish Date
15 Apr 2020

Abstract

The purpose of this development research is to produce an android-based accounting maze game as an enrichment media for notes receivable which can be used as a reference for teachers as an enrichment media in order to motivate students during an enrichment process. The development model was adapted from the ADDIE development model recommended by Reiser and Mollenda through the Analysis, Design, Development, Implementation steps, but leaving the last step namely Evaluation. The results of the feasibility test from material experts and media expert in this research indicate that the android-based accounting maze game as an enrichment media obtained a very decent interpretation. In addition, the acquisition of the student response questionnaire received with a very understanding interpretation, therefore from the results of these percentages it can be concluded that the android based accounting maze game as a media of enrichment in notes receivable it stated to be very suitable for use in enrichment activities inside or outside the classroom.

Copyrights © 2020






Journal Info

Abbrev

jpak

Publisher

Subject

Economics, Econometrics & Finance Education

Description

Jurnal Pendidikan Akuntansi(JPAK) adalah jurnal ilmiah yang mempublikasikan hasil penelitian dan pemikiran dalam bidang pendidikan akuntansi, ilmu akuntansi, keuangan dan perbankan. Jurnal Pendidikan Akuntansi menerima manuskrip penelitian kuantitatif, penelitian kualitatif, mixed method, Penelitian ...