JUPE : Jurnal Pendidikan Mandala
Vol 7, No 4 (2022)

Tinjauan Ontologi Dan Epistemologi Dalam Game Edukasi Pada Siswa

Eko Subastian (Universitas Negeri Surabaya, Surabaya, Indonesia)
Siti Masitoh (Universitas Negeri Surabaya, Surabaya, Indonesia)
Mochamad Nursalim (Universitas Negeri Surabaya, Surabaya, Indonesia)



Article Info

Publish Date
15 Dec 2022

Abstract

Knowledge is essentially all that we know about a particular object including knowledge, attitudes, types of knowledge have specific characteristics about what (ontology) and how (epistemology). Therefore, the author makes an educational game based on the Android operating system in the hope that students can directly use the game application and gain more knowledge and change learning patterns so they don't get bored and bored. This educational game is a learning application for children aged 6 to 12 years which contains subject matter about animals, coloring, doodling, singing and the alphabet. The research and development method for this educational application is the Waterfall method which consists of five stages, namely Requirement, Design, Implementation, Verification, and Maintenance. By applying the results of this educational game, it is hoped that it can help children learn and can improve their creative mindset and add more advanced knowledge

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Journal Info

Abbrev

JUPE

Publisher

Subject

Education

Description

The Mandala Education Journal is an educational scientific research article and the results of Social research, Science, Politics, and the results of literature ...