Jurnal Kependidikan: Penelitian Inovasi Pembelajaran
Vol 6, No 2 (2022)

Analysis of android-based game learning media needs on elementary thematic learning

Murtiningsih Murtiningsih (Universitas Muhammadiyah Surakarta)
Darsinah Darsinah (Universitas Muhammadiyah Surakarta)
Murfiah Dewi Wulandari (Universitas Muhammadiyah Surakarta)
Minsih Minsih (Universitas Muhammadiyah Surakarta)
Yeny Prastiwi (Universitas Muhammadiyah Surakarta)



Article Info

Publish Date
06 Nov 2022

Abstract

This study aimed at identifying the need of android-based game learning media as an elementary thematic learning medium. This is qualitative research with an R D (Research and Development) approach. The the ADDIE model was also used at the analysis stage. The samples of the study were 3 teachers and 37 students of 6th grade in Wonogiri elementary school. The sample was chosen using purposive sampling method. The data collection techniques were carried out using questionnaires and semi structured interviews. The data then analyzed using percentage system and then narrated descriptively. The results of this study show that there is a need for android-based game-based learning development as an elementary thematic learning medium, especially 6th grade students. Some development also needs to be done to be customizable to particular criteria and specifications. The development of game-based learning media with various applications and multimedia will be able to produce learning innovations, which ultimately realize a quality learning process in the classroom, so that learning goals can be achieved.

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Journal Info

Abbrev

JK

Publisher

Subject

Decision Sciences, Operations Research & Management Education

Description

The journal publishes articles about the research results in the field of education both in the broad sense (general education) or specific (refers to certain fields of ...