EDUCATIO : Journal of Education
Vol 7 No 2 (2022): November 2022

Developing “SEEY“ Android-Based Game for Learning English Grammar: Research and Development

Sari, Hesty Puspita (Unknown)
Maulidyah, Silvi Nuril (Unknown)
Aini, Miza Rahmatika (Unknown)



Article Info

Publish Date
03 Nov 2022

Abstract

The study's goal is to create a “SEEY” android-based game for learning grammar with eighth-grade junior high school students. In this research, the research and development method is utilized (R and D). The study's emphasis was on 30 pupils from a random school in Blitar Regency, including six teachers and students from SMPN 1 Sutojayan, SMPN 1 Talun, and SMPN 1 Kanigoro. In addition to interviews, observations, and documents, this study also used a quantitative approach. the method of creating "SEEY" android-based game material as a teaching aid. Results of the study are displayed: (1) Developing “SEEY” android-based game for learning English grammar to eighth-graders in jun high school, with a focus on tenses that are more advanced and have four tenses (simple0present0tense, present0continuous0tense, simple0past0tense, and past0continuous tense) (2) “SEEY” android-based game was valid, as evidenced by the fact that media validators gave it an overall score of 271 and an 82 percent accuracy rate. This value falls between 81 and 100 percent according to the grading standards for the "Very Valid" Category. Additionally, the learning media “SEEY” android-based game is very appropriate for students to improve their Grammatical competence.

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Journal Info

Abbrev

educatio

Publisher

Subject

Education Environmental Science Social Sciences

Description

EDUCATIO is a multi-disciplinary, peer-refereed open-access journal which has been established for the dissemination of state-of-the-art knowledge in the field of education, teaching, development, instruction, educational projects and innovations, learning methodologies and new technologies in ...