JGK (Jurnal Guru Kita)
Vol 2, No 4: September 2018

PENGARUH MODEL PEMBELAJARAN MAKE A MATCH BERBANTU MEDIA PUZZLE TERHADAP HASIL BELAJAR SISWA KELAS V SDN KANDRI 02 SEMARANG

Magfirotul Faizah Faizah (Program Studi PGSD FIP Universitas PGRI Semarang)
Dwi Prasetiyawati (Program Studi PGSD FIP Universitas PGRI Semarang)
Ari Widyaningrum Widyaningrum (Program Studi PGSD FIP Universitas PGRI Semarang)



Article Info

Publish Date
05 Aug 2019

Abstract

Abstract: Influence of Learning Models Make a Match Helped with MediaPuzzles Against Srudent Learning Outcomes of Class V SDN Kandri 02Semarang. The aim to be achieved in this study was to determine the effect of theMake a Match learning model with puzzle-assisted learning outcomes of Class Vstudents of SDN Kandri 02 Semarang. This type of research is a quantitativeresearch in the form of Pre-Experimental Design with the design of One-GroupPretest-Posttest Design. The subject of this research was the fifth grade students,totaling 20 students. The data in this study were obtained through interviews,observation, tests and documents. Based on the t test of one sample, the result oftcount> ttable is 8,177>2,086 at a significance level of 5%, so Ha is accepted, it canbe concluded that there is an influence in the use of the model.Keyword: Make a Match, Puzzle Media, Learning OutcomesAbstrak: Pengaruh Model Pembelajaran Make a Match Berbantu Media PuzzleTerhadap Hasil Belajar Siswa Kelas V SDN Kandri 02 Semarang. Tujuan yanghendak dicapai dalam penelitian ini adalah untuk mengetahui pengaruh modelpembelajaran Make a Match berbantu puzzle terhadap hasil belajar siswa Kelas VSDN Kandri 02 Semarang. Jenis penelitian ini adalah penelitian kuantitatif dalambentuk Pre-Eksperimental Design dengan rancangan One-Group Pretest-PosttestDesign. Sebjek penelitian ini adalah siswa kelas V yang berjumlah 20 siswa. Datadalam penelitian ini diperoleh melalui wawancara, observasi, tes dan dokumen.Berdasarkan uji t satu sampel diperoleh hasil thitung > ttabel yaitu 8,177 > 2,086 padataraf signifikan 5% maka Ha diterima berarti dapat disimpulkan bahwa ada pengaruhdalam penggunaan model Make a Match berbantu media puzzle terhadap hasilbelajar siswa kelas V SDN Kandri 02 Semarang.Kata Kunci: Make a Match, Media Puzzle, Hasil Bela

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Journal Info

Abbrev

jgkp

Publisher

Subject

Arts Education Environmental Science Social Sciences Other

Description

Jurnal Guru Kita contains writings from the results of research, education, lerning, science, culture, technology, language, art, social, phenomena, and community ...