SoCul: International Journal of Research in Social Cultural Issues
Vol. 2 No. 2 (2022): SoCul: International Journal of Research in Social Cultural Issues

THE USE OF AFTER-READING CARD GAME TO IMPROVE STUDENTS’ VOCABULARY

Desi Ratna Sari Manurung (Universitas Negeri Manado)
Jim Ronny Tuna (Universitas Negeri Manado)
Nihta V. F. Liando (Universitas Negeri Manado)



Article Info

Publish Date
06 Jul 2023

Abstract

The aim of the research is to find out the effectiveness of the After-Reading Card Game in improving students’ vocabulary. This research is quantitative research with a pre-experimental design (One Group Pretest and Posttest design). This research is conducted at SMA Negeri 1 Remboken with 25 10th grade students as the subject. Pretest and posttest are used as the instrument to collect the data. The data are analyzed using the SPSS 22(Statistical Product and Service Solutions). The result of the data shows that the pre-test (22.88) is lower than the post-test (52.28). The result of the research leads to the conclusion that Reading Card Game has a significant effect for students’ vocabulary improvement and students more active on learning process. It means that the use of the after-reading card game can give contribution in improving the quality of English language teaching and learning, especially in improving students’ vocabulary.  

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Journal Info

Abbrev

socul

Publisher

Subject

Arts Humanities Decision Sciences, Operations Research & Management Education Languange, Linguistic, Communication & Media Law, Crime, Criminology & Criminal Justice Social Sciences

Description

SoCul (ISSN:2798-4672 ) is a bimonthly journal aiming at facilitating and sharing the disseminations of research findings, elaboration of theories, methods, knowledge, social engineering and learning and outputs in terms of breakthroughs, innovations, best practices in terms of community service or ...