The educational community has started to look into how well gamification works as a way to learn. This study aimed to determine how using Quizizz in a Filipino class would change how motivated and interested the students were. The study used a modified questionnaire and quasi-experimental research design. Descriptive analysis, mean, percentage and standard deviation were used to assess students' motivation and interest in Quizizz and traditional instruction. A paired samples t-test was used to see if there was a difference between how motivated and engaged students were in learning in a Filipino class that used standard methods and one that used Quizizz. Based on the study, there was a big difference between the traditional way and Quizizz in how motivated and interested the students were in learning. The study found that using Quizizz in a Filipino class makes students more curious and want to learn more.
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