KLIK: Kajian Ilmiah Informatika dan Komputer
Vol. 4 No. 1 (2023): Agustus 2023

Penerapan Metode Entropy dan WASPAS dalam Rekomendasi Pemilihan Laptop Desain Grafis Terbaik

Gogor Christmass Setyawan (Universitas Kristen Immanuel, Yogyakarta)
Legito Legito (Sekolah Tinggi Teknologi Sinar Husni, Deliserdang)
Indah Kusuna Dewi (Universitas Ibnu Sina, Batam)
Dahlan Abdullah (Universitas Malikussaleh, Aceh)
Jeperson Hutahaean (Sekolah Tinggi Manajemen Informatika dan Komputer (STMIK) Royal, Kisaran)



Article Info

Publish Date
25 Aug 2023

Abstract

Laptops are currently one of the basic needs that are growing to become electronic devices that are widely used by the public. Laptops have various features and specifications that support graphic design activities. Supportive laptops can influence studying the field of graphic design because laptops that have specifications that are appropriate to activities will facilitate and support activities, whereas if you use a laptop that does not have the appropriate specifications, it will hinder activities and not even be able to carry out these activities. Users who want to learn about graphic design are confused about choosing the best graphic design laptop from the many choices of laptops currently available. In determining the decision to choose the best suitable graphic design laptop, it must be able to meet the criteria, including Processor, RAM, Hard Drive, VGA Type, VGA Capacity, Weight and Price. Because of this problem, a system is needed that can solve existing problems, namely a decision support system by combining the ENTROPY and WASPAS (Weighted Aggregated Sum Product Assessment) methods which aim to obtain the value and preference weight of the first ranking alternative. So that the recommendation for a graphic design laptop is the RAZER BLADE 15 ADVANCED which is in the A4 alternative with the first recommendation with the highest score of 3.79720

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Journal Info

Abbrev

klik

Publisher

Subject

Computer Science & IT

Description

Topik utama yang diterbitkan mencakup: 1. Teknik Informatika 2. Sistem Informasi 3. Sistem Pendukung Keputusan 4. Sistem Pakar 5. Kecerdasan Buatan 6. Manajemen Informasi 7. Data Mining 8. Big Data 9. Jaringan Komputer 10. Dan lain-lain (topik lainnya yang berhubungan dengan Teknologi Informati dan ...