This study aims to determine the process of developing learning media, knowing the feasibility, and response of students to android-based learning media with the AppyPie application in class X archival subjects of SMK IPIEMS Surabaya. This research is a type of development research commonly referred to as R&D (Research and Development) using a 4-D development model which includes the stages of definition (define), planning (design), development (develop), and deployment (disseminate), but this research is limited only to the development stage. The subjects of this study amounted to 20 students from class X OTKP SMK IPIEMS Surabaya. The assessment instrument used in this study used material expert validation sheets and media expert validation as well as student response questionnaires. The results of the development of this learning media are in the form of an Andorid-based application called Arsipintar which contains menus that support archival learning in KD to understand archival norms, standards, procedures, and rules. The results of the material expert validation assessment get a score of 90% with very strong criteria, The results of media expert validation get a percentage of 80% with strong criteria, and student responses get a score of 95.42% with very strong criteria. So, it can be concluded that Android-based learning media with the AppyPie application is feasible to be used in the learning process.
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