Jurnal Tinta: Jurnal Ilmu Keguruan dan Pendidikan
Vol. 5 No. 2 (2023): Jurnal Tinta

MENINGKATKAN PARTISIPASI BELAJAR PESERTA DIDIK MELALUI METODE PERMAINAN PESAN BERANTAI PADA MATA PELAJARAN PPKN KELAS X-4 SMAN 1 PONOROGO

Lutfiana Arriza Novianti (Universitas Negeri Surabaya)
Oksiana Jatiningsih (Universitas Negeri Surabaya)
Edy Purnomo (Universitas Negeri Surabaya)



Article Info

Publish Date
20 Sep 2023

Abstract

This study aims to increase student learning participation through the chain message game method in PPKn class X-4 SMAN 1 Ponorogo subjects. This Classroom Action Research uses a chain message game learning method. The population in this study was 36 students of grade X-4 SMA Negeri 1 Ponorogo. The results showed an increase in student participation through the chain message game method in PPKn class X-4 subjects of SMA Negeri 1 Ponorogo in the first cycle of the cooperation indicator by 83.3%, the indicator of answering questions by 33.3% and the indicator of expressing opinions by 27.8% While in the second cycle the indicator of cooperation by 100%, the indicator of answering questions by 69%, and the indicator of expressing opinions by 61.1%. Cycle I and cycle II in the indicators of cooperation increased by 16.7%, answered questions increased by 35.7%, and expressed opinions by 33.3%. These results show that the learning method of chain message games is able to increase student learning participation.

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Journal Info

Abbrev

jurnaltinta

Publisher

Subject

Religion Education Languange, Linguistic, Communication & Media Library & Information Science

Description

This Journal covers the area of Teaching learning in Indonesia and the science of Teaching Learning at educational system in such areas of teaching science, teaching social knowledge, teaching language, teaching religion, teaching culture and teaching technology and publishes articles biannually in ...