Jurnal Pendidikan Teknologi Informasi dan Vokasional
Vol 5, No 2 (2023): Jurnal Pendidikan Teknologi Informasi dan Vokasional

Penerapan Game Edukasi untuk Mengenal Tokoh Pemimpin Bangsa Indonesia pada Siswa Kelas III SDN 003 Bangun Jaya Tambusai Utara

Chandra, Detri Amelia (Unknown)



Article Info

Publish Date
04 Dec 2023

Abstract

This research aims to implement the educational game "Guess Who I Am" with the theme "Leaders of Indonesia" in the third-grade class of SDN 003 Bangun Jaya Tambusai Utara to enhance students' understanding of the nation's leaders. The research methodology combines quantitative and qualitative approaches, utilizing data collection through observation, quiz analysis, and interviews. The results indicate a significant improvement in students' interest, motivation, and understanding of historical content, along with the development of logical and social skills. The implication is that the use of educational games can be an effective strategy to enhance history learning at the elementary level, providing a positive boost to student interest and stimulating the development of cognitive and social skills.Keywords: Application, Educational Games, Learning, National Leaders

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Journal Info

Abbrev

JPVTI

Publisher

Subject

Computer Science & IT Education

Description

Jurnal Pendidikan Teknologi Informasi dan Vokasional (JPTIV), or in English: Journal of Education of Information Technology and Vocational, is a scientific publication media for researchers, lecturers, teachers, educational practitioners, and students, related to the issues around information ...