Journal of Education and Learning (EduLearn)
Vol 19, No 1: February 2025

Mobile games and learning interest: for fifth graders in mathematics

Sarifah, Iva (Unknown)
Muhajir, Ahmad (Unknown)
Marini, Arita (Unknown)
Yarmi, Gusti (Unknown)
Safitri, Desy (Unknown)
Dewiyani, Leola (Unknown)



Article Info

Publish Date
01 Feb 2025

Abstract

This study aims to develop a mobile game using the QuizWhizzer application to improve fifth graders’ learning interest in mathematics at Kalibata 04 Elementary School, South Jakarta, Indonesia. The contribution of this study is to enhance the interest in mathematics learning for students in all elementary schools in South Jakarta, Indonesia. This research used the analysis, design, development, implementation, and evaluation (ADDIE) model to develop the product as a systematic approach to instructional development. The experimental design, which helps collect data needed for better decision-making, was utilized for the effectiveness test for fifth graders at Kalibata 04 Elementary School, Jakarta, Indonesia. The results showed that sig (2-tailed) reached 0.000, less than 0.05, meaning there was a significant difference between schooling results in the pretest and posttest data. The N-Gain score obtained in this study was 0.49, so the media developed in this research is compelling enough to increase learning interest in mathematics for fifth-grade elementary school students.

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Journal Info

Abbrev

EduLearn

Publisher

Subject

Humanities Education Library & Information Science Social Sciences Other

Description

Journal of Education and Learning (EduLearn) ISSN: 2089-9823, e-ISSN 2302-9277 is a multi-disciplinary, peer-refereed open-access international journal which has been established for the dissemination of state-of-the-art knowledge in the field of education, teaching, development, instruction, ...