Maharot : Journal of Islamic Education
Vol 8, No 1 (2024)

Technological Innovation in Islamic Education (Exploring the Impact of Gamification-Based Media on Enhancing Elementary School Students' Learning Creativity)

Komariyah, Komariyah (Unknown)
Hasan, Muasrul (Unknown)
Chumaidah, Arofatul (Unknown)
Huda, Nuril (Unknown)
Utami, Sri (Unknown)



Article Info

Publish Date
06 Jun 2024

Abstract

This study aims to determine the basic concepts and impacts of gamified media in enhancing students' learning creativity in elementary schools. The approach used in this research is qualitative with a literature review type. The data collection technique used is documentation with interactive analysis according to Miles & Huberman. The results show that the concept of gamification in learning utilizes technology and IT-based media to increase student engagement and learning outcomes through gaming elements. In elementary schools, gamification stimulates students' interest, enhances creativity, and provides an interactive learning experience. The positive impact is that students become more creative with challenges and rewards from gamification, aiding in the development of creative thinking skills.

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Journal Info

Abbrev

maharot

Publisher

Subject

Education Other

Description

Maharot: Journal of Islamic Education is a peer-reviewed publication focused on Muslim education. It is published by the Faculty of Tarbiyah, Universitas Al-Amien Prenduan, and is issued twice a year, in June and December. This journal includes original research and review articles, covering topics ...