Jurnal Filsafat
Vol 34, No 1 (2024)

Historical Analysis of Interactive Gamification Research: A Literature Review with Kuhn and Lakatos’ Approaches

Feri Hidayatullah Firmansyah (Universitas Pendidikan Indonesia)
Yusep Rosmansyah (Sekolah Teknik Elektro & Informatika Institut Teknologi Bandung)
Dimitri Mahayana (Sekolah Teknik Elektro & Informatika Institut Teknologi Bandung)



Article Info

Publish Date
29 Feb 2024

Abstract

This literature review provides an analysis of the historical development and theoretical frameworks put forth by notable philosophers such as Thomas Kuhn and Imre Lakatos in the field of interactive gamification research. By examining the contributions and perspectives of these influential figures, the authors aimed to enhance our understanding of the evolution of gamification as a research area. This review serves as a valuable resource for individuals interested in delving deeper into the concept of gamification in interactive research. Furthermore, it offers a collection of references that can be explored in the initial stages of gamification research. By studying the works of influential philosophers such as Thomas Kuhn and Imre Lakatos, researchers can gain valuable insights into the evolution of gamification  research and its theoretical underpinnings.. Kuhn's concept of paradigm shifts and Lakatos's ideas on research programs provide researchers with a framework to understand the progression of ideas and theories within the field.

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Journal Info

Abbrev

wisdom

Publisher

Subject

Arts Humanities Education Languange, Linguistic, Communication & Media Social Sciences

Description

Jurnal Filsafat is a scientific journal that first published in 1990, as a forum for scientific communication, development of thinking and research in philosophy. Jurnal Filsafat is published twice a year, in February and August with p-ISSN: 0853-1870, and e-ISSN: 2528-6811 The Editorial Team of ...