Jurnal Ilmiah Wahana Pendidikan
Vol 10 No 16 (2024): Jurnal Ilmiah Wahana Pendidikan 

Students' Perception of the Use "Game to Learn English" in Improving Vocabulary Mastery: A Case Study at Twelve Grade Students of SMAN 1 Baros

Kamila, Nada Shofa (Unknown)
Arisya, Putri (Unknown)
Handayani, Ika (Unknown)
Setiadi, Yudi (Unknown)



Article Info

Publish Date
31 Aug 2024

Abstract

This research aims to find out how students' perception of the use of game in increasing vocabulary mastery. This research was conducted in SMAN 1 Baros Kab. Serang. A qualitative method was used for this research and there were 30 students in the twelve class as the sample of this research. In collecting the data, this research used a questionnaire, interview, and observation. The findings took the result that most students agree and gave a positive response than the negative one of the uses of game in increasing vocabulary mastery. Game as a media gave the advantages and contribution to both the students to improve vocabulary mastery. 1) This media made the students feel enjoyable in learning English and made the learning process became fun; 2) This media gave a significant impact and increased students' vocabulary mastery and improved their English; 3) Using this media, the students had a chance to improve their English whenever they want to learn it. The conclusion could be taken that the students had positive responses and perceptions in using game as a media for increasing vocabulary mastery.

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Journal Info

Abbrev

JIWP

Publisher

Subject

Religion Education Social Sciences Other

Description

Jurnal Ilmiah Wahana Pendidikan (JIWP) Diterbitkan sebagai upaya untuk mempublikasikan hasil-hasil penelitian dan temuan di bidang pendidikan . Jurnal ini terbit 4 bulanan, yaitu bulan April, Agustus dan Desember. *Ruang Lingkup* Memuat hal kajian, analisis, dan penelitian tentang perancangan, ...