Jurnal Pengabdian Masyarakat dan Inovasi Teknologi
Vol 3 No 01 (2024): April 2024

Pelatihan Pembuatan Games dengan Scratch Untuk Siswa SMA Wachid Hasyim 5 Surabaya

Sari, Mamik Usniyah (Unknown)
Muhandhis, Isnaini (Unknown)
Wijaya, Nicholas (Unknown)
Murdani, Muhammad Harist (Unknown)
Atmojo, Suryo (Unknown)
Dewi, Suzana (Unknown)
Ritonga, Alven Safik (Unknown)
Widhiyanta, Nurwahyudi (Unknown)



Article Info

Publish Date
28 Apr 2024

Abstract

In the increasingly developing digital era, there are several computer skills that high school students must have. One of them is understanding the basics of programming and software development. This service program aims to introduce basic programming concepts and systematic logical thinking to Wachid Hasyim 5 High School students and motivate students to learn computers as a basic skill that must be possessed in the current era by creating game programs with Scratch. The implementation of this training was carried out using a participatory approach where the implementing team provided direct learning and assistance to participants. Mentoring is provided until students can master the material for making games with Scratch. The results of this service program are an increase in students' understanding of the basics of computer programming and an increase in students' skills in creating games with Scratch. This is proven by the post-test results which increased after the training was implemented.

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Journal Info

Abbrev

DIMASTEK

Publisher

Subject

Computer Science & IT Energy Engineering Industrial & Manufacturing Engineering Mechanical Engineering

Description

Jurnal Pengabdian Masyarakat dan Inovasi Teknologi (Dimastek) adalah jurnal peer-review dalam bahasa Inggris dan Indonesia yang diterbitkan dua edisi per tahun (pada bulan April dan Oktober). Dimastek didedikasikan untuk menerbitkan penelitian berkualitas dan inovatif di bidang pengabdian kepada ...