CERIA (Cerdas Energik Responsif Inovatif Adaptif)
Vol. 7 No. 1 (2024): Volume 7 Number 1, January 2024

Meningkatkan Kemampuan Berpikir Simbolik Anak Usia Dini dengan Aplikasi PowerPoint

Mariam, Mariam (Unknown)
Nafiqoh, Heni (Unknown)
Atika, Ayu Rissa (Unknown)



Article Info

Publish Date
31 Jan 2024

Abstract

Kemampuan berpikir simbolik merupakan kemampuan anak dalam berpikir kreatif bahkan dapat menggunakan simbol-simbol untuk membayangkan angka, benda, maupun bentuk tanpa langsung menghadirkan didepan anak. Media powerpoint dapat menjadi salah satu solusi untuk meningkatkan kemampuan berpikir simbolik anak. Penelitian ini bertujuan untuk mengetahui penggunaan Media Powerpoint dalam meningkatkan kemampuan Berpikir simbolik anak usia 5 tahun. Metode penelitian menggunakan kualitatif dengan metode desktiptif. Teknik pengumpulan data menggunakan observasi, wawancara dan dokumentasi. Subjek penelitian adalah anak usia 5 tahun di TK Islam Al Azhar 30, dengan jumlah 3 anak laki-laki dan 4 anak perempuan. Analisis data melalui proses pengumpulan data, reduksi data, penyajian data, dan verification. Hasil penelitian menunjukan peningkatan yang signifikan antara permainan game powerpoint dalam meningkatkan kemampuan berpikir simbolik pada anak. Penelitian dilakukan selama 5 kali pertemuan. Hasil penelitian menunjukkan terdapat beberapa indikator yakni membilang dengan benda 1-20, menyebutkan bilangan 1-20, mengenal konsep bilangan dan menyebut urutan bilangan mulai dari Mulai Berkembang (MB), Berkembang Sesuai Harapan (BSH) dan Berkembang Sangat Baik (BSB). Hal tersebut menunjukan bahwa media gamepowerpoint dapat meningkatkan kemampuan berpikir simbolik pada Anak kelompok B di TK Islam Al-Azhar 30 Bandung. Symbolic thinking is a child's ability to think creatively and even use symbols to imagine numbers, objects, and shapes without directly presenting them in front of the child. PowerPoint media can be a solution to improve children's symbolic thinking skills. This study aims to determine the use of PowerPoint media in improved the symbolic thinking ability of children aged five years. The research method uses a qualitative and descriptive method. Data collection techniques include observation, interviews, and documentation. The research subjects were children aged five years in Al Azhar Islamic Kindergarten 30, with three boys and four girls. Data analysis is the process of data collection, reduction, presentation, and verification. The results showed a significant increase in PowerPoint games in improving symbolic thinking skills in children. The research was conducted in five meetings. The results showed that there were several indicators, namely numbering with objects 1–20, mentioning numbers 1–20, recognizing the concept of numbers, and mentioning the sequence of numbers starting from Starting to Develop, Developing According to Expectations, and Developing Very Well. This shows that the PowerPoint game medium can improve symbolic thinking skills in group B children at Al-Azhar Islamic Kindergarten 30 Bandung.

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Journal Info

Abbrev

ceria

Publisher

Subject

Education

Description

Ceria Journal publishes original research or theoretical papers about teaching and Preschool Education study program of IKIP Siliwangi on current science issues, namely: -Teacher of Early Childhood Education Programs. -Observers and Researchers of Early Childhood Education Programs. -Educational ...