JURNAL DERIVAT: JURNAL MATEMATIKA DAN PENDIDIKAN MATEMATIKA
Vol. 11 No. 2 (2024): Jurnal Derivat (Agustus 2024)

Application Of Quizizz-Assisted Gamification Model to Students' Mathematical Communication Skills and Learning Motivation

hamidah (Unknown)
Wijaya kusuma, Jaka (Unknown)
Sari, Putri Puspita (Unknown)



Article Info

Publish Date
25 Aug 2024

Abstract

This research aims to improve student's communication skills and motivation in learning game-based mathematics learning, namely with a gamification model included in the quizizz application. The method used is quantitative research with an experimental approach, which compares the class given the gamified learning model and the class given the traditional learning model. The study results found that the gamification learning model included in the quizizz application was more effective than the traditional learning model. Students' mathematical communication skills improved, and their motivation to learn increased because they considered learning like a game they did every day. That way, students will not feel bored while learning. Keywords: Gamification Model; Quizizz, Math Communication Skills, Learning Motivation

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Journal Info

Abbrev

derivat

Publisher

Subject

Education

Description

Jurnal Derivat: Jurnal Matematika dan Pendidikan Matematika, e-ISSN: 2549-2616, p-ISSN: 2407-3792 Is an information container containing scientific articles of research, literature studies, ideas, the application of theory, the study of critical analysis, and Islamic studies in the field mathematics ...