Griya Journal of Mathematics Education and Application
Vol. 4 No. 2 (2024): Juni 2024

Meningkatkan Keaktifan Belajar Matematika Melalui Teams Games Tournament Berbantuan LKPD Berbasis Budaya Sasak

Pratama, Ridho Yudha (Unknown)
Supiyati, Sri (Unknown)
Hirzi, Ristu Haiban (Unknown)
Nazri, Muhammad (Unknown)



Article Info

Publish Date
30 Jun 2024

Abstract

This study was motivated by the low activeness of students in class VII A SMP Negeri 1 Selong during the mathematics learning process. The purpose of this study was to increase the activeness of mathematics learning using cooperative learning type teams games tournament assisted by Sasak culture-based LKPD on the material of congruence and congruence. This study adapts the Kemmis and McTaggart model of classroom action research which is carried out in 2 cycles, each cycle with 2 meetings. Data collection techniques used in this study are observation, questionnaire, and documentation. Meanwhile, to analyze the data obtained using descriptive statistics. The results of this study indicate that during the pre-cycle the average score of student learning activeness was only 99 or 62%. After implementing cycle I and Cycle II, the average score of students' learning activeness has increased, namely 118 or 73% and 138 or 86%. So that at the end of the cycle it can be said that this class action research was successful with an increase in students' mathematics learning activeness by 24%.

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Journal Info

Abbrev

Griya

Publisher

Subject

Education Mathematics

Description

Griya Journal of Mathematics Education and Application adalah Jurnal Matematika dan Pendidikan Matematika yang dikelola oleh Program Studi S1 Pendidikan Matematika Universitas Mataram. Fokus dan ruang lingkup dari jurnal ini adalah artikel ilmiah baik berupa hasil penelitian, review artikel maupun ...