The aim of this research is to integrate Islamic values into the nervous system material and develop augmented reality media to enhance student motivation and learning outcomes in a private high school. The specific objectives are to increase student motivation and learning outcomes through media use and evaluate the suitability of the developed media. This study employs a Research and Development (R&D) approach using the ADDIE model. Fifty-four students participated, including 26 in the experimental group and 28 in the control group. Data were collected through expert validation questionnaires, learning motivation surveys, and tests. Tools used included media validation, learning motivation surveys, and tests. Data analysis involved evaluating media suitability, student motivation, and learning outcomes. Media verification results by validators yielded an average score of 96.01%, classified as "very good". Teacher media assessment averaged 96.87%, also categorized as "highly satisfactory". Student responses to augmented reality scored 88.9%, interpreted as good response criteria. Average motivation survey scores were 96.50% for the experimental group (sufficient category) and 38.51% for the control group (moderate category). Average learning performance test scores were 86.50% for the experimental group and 31.09% for the control group. The study concludes that augmented reality learning media are effective and suitable for enhancing motivation and learning outcomes in biology classes by integrating the nervous system and Islamic values.
                        
                        
                        
                        
                            
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