JURTIK
Vol. 10 No. 2 (2021): JURTIK : Jurnal Teknologi Informasi dan Komunikasi

VISUALISASI GEDUNG STMIK BANDUNG UNTUK PENGENALAN MAHASISWA BARU BERBASISAUGMENTED REALITY (AR) CONTROL DAN VIRTUAL REALITY (VR)

Mina Ismu Rahayu (STMIK Bandung)
Faiqunisa (STMIK Bandung)
Robby Herdiyansah (STMIK Bandung)



Article Info

Publish Date
01 Dec 2021

Abstract

STMIK Bandung campus features various rooms, including classrooms, faculty offices, computer labs, and other facilities. Currently, room navigation relies on information displayed on campus walls or by asking staff, campus employees, and other students. A new application has been developed to visualize the STMIK Bandung building in the form of three-dimensional (3D) objects, serving as a medium to convey campus environment information through a building layout using AR (Augmented Reality) FPS (Control) and VR (Virtual Reality) technology. This application facilitates prospective students in obtaining information about the buildings on the STMIK Bandung campus. The software development methodology used is the waterfall method to address issues that arise during the creation of the AR FPS (Control) and VR application. The system design utilizes UML (Unified Modeling Language). The application is built using markerless techniques, a joystick, and virtual buttons. The tools used include Unity3D as the editor and Blender for designing the three-dimensional (3D) models.

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Journal Info

Abbrev

jurnalIT

Publisher

Subject

Computer Science & IT Decision Sciences, Operations Research & Management

Description

JURTIK : Jurnal Teknologi Informasi dan Komunikasi merupakan jurnal akademik yang diterbitkan dua kali setahun dan telah melalui proses peer-review. Jurnal ini didedikasikan untuk memfasilitasi pertukaran ide dan penelitian tentang tema-tema yang fokus pada berbagai isu mengenai Teknologi Informasi. ...