Globish: An English-Indonesian Journal for English, Education, and Culture
Vol 14, No 1 (2025): Globish: English-Indonesia Journal for English Education and Culture

An Analysis of Idiomatic Expression In Voice Lines Heroes in Dota 2 Video Game

Wikarta, Ramandhika Aditya (Unknown)
Arjulayana, Arjulayana (Unknown)
Nargis, Nargis (Unknown)
Zanzali, Noor Azlan Ahmad (Unknown)



Article Info

Publish Date
01 Jan 2025

Abstract

This research analyzes idiomatic expressions in the voice lines of heroes in the video game Dota 2, using Charles Hockett's theory. This research highlights the potential of video games as an effective tool for language learning, offering native English speakers an authentic context to understand and internalize idiomatic expressions. Through qualitative analysis, 50 idiomatic expressions were identified and classified into six categories: Substitutes, Proper Names, Abbreviations, English Phrase Compounds, Allusions, and Slang. Specifically, Substitutes accounted for 8 idioms, Proper Names for 12 idioms, English Phrasal Compounds for 7 idioms, Figures of Speech for 14 idioms, and Slang for 9 idioms, with no examples of Abbreviations. Each idiom's contextual meaning is analyzed, thus contributing to a deeper understanding of their function in the game. The insights gained create an equivalence between digital games and language education, providing valuable implications for gamers and educators or learners in utilising video games for language development.

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Journal Info

Abbrev

globish

Publisher

Subject

Education

Description

Globish journal published twice a year by English Education Study Program, Faculty of Teachers Training and Education Muhammadiyah University of Tangerang present articles on English Language, Education, Teaching Skill, Linguistic, Literature, Teaching Issues and related research ...