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An Analysis of Idiomatic Expression In Voice Lines Heroes in Dota 2 Video Game Wikarta, Ramandhika Aditya; Arjulayana, Arjulayana; Nargis, Nargis; Zanzali, Noor Azlan Ahmad
Globish: An English-Indonesian Journal for English, Education, and Culture Vol 14, No 1 (2025): Globish: English-Indonesia Journal for English Education and Culture
Publisher : Universitas Muhammadiyah Tangerang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31000/globish.v14i1.12055

Abstract

This research analyzes idiomatic expressions in the voice lines of heroes in the video game Dota 2, using Charles Hockett's theory. This research highlights the potential of video games as an effective tool for language learning, offering native English speakers an authentic context to understand and internalize idiomatic expressions. Through qualitative analysis, 50 idiomatic expressions were identified and classified into six categories: Substitutes, Proper Names, Abbreviations, English Phrase Compounds, Allusions, and Slang. Specifically, Substitutes accounted for 8 idioms, Proper Names for 12 idioms, English Phrasal Compounds for 7 idioms, Figures of Speech for 14 idioms, and Slang for 9 idioms, with no examples of Abbreviations. Each idiom's contextual meaning is analyzed, thus contributing to a deeper understanding of their function in the game. The insights gained create an equivalence between digital games and language education, providing valuable implications for gamers and educators or learners in utilising video games for language development.
Exploring peer review as a pedagogical tool to enhance paragraph-writing skills in university students Putra, Aidil Syah; Rohim, Abdul; Zanzali, Noor Azlan Ahmad
JEES (Journal of English Educators Society) Vol 10 No 2 (2025): October
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/jees.v10i2.1965

Abstract

This study explores the role of structured peer review as a pedagogical tool to enhance paragraph-level writing skills among university students in Indonesia. Academic writing remains one of the most demanding competencies for learners, particularly in producing cohesive and coherent paragraphs. In contexts where large classes and limited teacher feedback constrain the learning process, peer review offers a collaborative approach that distributes responsibility for feedback while fostering deeper engagement with writing. Employing a qualitative case study design, this research involved 25 fourth-year students in an English composition course. Data were gathered from multiple sources, including students’ writing drafts collected across several peer review cycles, classroom observations, surveys, and semi-structured interviews. This triangulated approach allowed for a rich exploration of how students’ paragraph writing developed over time and how they perceived the peer review process. The findings indicate that students demonstrated notable progress in crafting clearer topic sentences, elaborating supporting details, and producing more consistent concluding sentences. Beyond textual improvements, students reported increased confidence, greater accountability toward peers, and stronger reflective habits. These gains were facilitated by scaffolding strategies such as rubrics, checklists, and teacher modeling, which guided students to provide feedback that moved beyond surface-level corrections toward higher-order concerns of coherence and unity. The study concludes that structured peer review supports not only the improvement of writing products but also the cultivation of collaborative and self-regulated learning practices. As such, it underscores the potential of peer review to be integrated as a core component of English as a Foreign Language (EFL) writing instruction in higher education.
Mapping Traditional Games as Ethnopedagogical Resources for Cultural Sustainability in Southeast Sulawesi, Indonesia Rusli, Tri Indah; Sain, Yuliyanah; Rohmiati, Rohmiati; Zanzali, Noor Azlan Ahmad
IJECA (International Journal of Education and Curriculum Application) Vol 9, No 1 (2026): April
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/ijeca.v9i1.38303

Abstract

Traditional games represent an important repository of local wisdom and serve as ethnopedagogical resources that transmit cultural values, social norms, and indigenous knowledge across generations. Their decline therefore poses a serious threat not only to cultural continuity but also to culturally grounded learning practices. In Southeast Sulawesi (Bumi Anoa), Indonesia, the increasing dominance of digital play has significantly reduced children’s engagement with traditional games, weakening ethnopedagogical transmission. This study addresses this gap by examining: (1) The distribution and currenct status of traditional games in South east Sulawesi, (2) Their embedded ethnopedagogical values and (3) their continuity in children’s practices. Employing a qualitative multiple-site case study design, data were collected across 17 regencies and cities through field observation, semi-structured interviews with 20 cultural practitioners and community members, educator, researcher and document analysis. The data were analyzed thematically to reveal cultural meanings, pedagogical values, and transmission patterns embedded in the games. The results show that 38 traditional games were identified across 17 regencies and cities in Southeast Sulawesi, with approximately 90% no longer actively played by children, indicating a significant disruption in ethnopedagogical transmission. While many games share structural similarities with traditional games from other regions, linguistic variations reflect strong localized cultural identities. Only about 10% of the games persist, primarily through adult-led cultural performances or competitions, and institutional documentation remains fragmented and limited. This study contributes a comprehensive regional mapping that bridges cultural documentation and integration of Traditional games into culturally responsive learning to sustain local wisdom in digitalized context.