Alifbata: Jurnal Pendidikan Dasar
Vol 4 No 2 (2024): Alifbata

HUBUNGAN DURASI BERMAIN GAME ONLINE DENGAN MINAT BELAJAR SISWA DI SDN 03 KEMBANG KERANG DAYA

Munir, Muhammad (Unknown)
Husairi, Husairi (Unknown)
Alwan, Muhammad (Unknown)



Article Info

Publish Date
28 Oct 2024

Abstract

The purpose of this study was to determine the relationship between the duration of playing online games and students' learning interest at SDN 03 Kembang Kerang Daya. The research method used in this research is a quantitative approach with a correlation type. This research was conducted at SDN 03 Kembang Kerang Daya, with a sample of class IV, V, and VI totaling 27 students. Data collection was carried out using a research instrument in the form of a questionnaire in the form of a likert scale, interviews, observation, and documentation. The results of this study indicate that there is no positive and significant relationship between online games and students' learning interest at SDN 03 Kembang Kerang Daya. Based on the results of correlation calculations, it is known that r count < r table, namely 0.355 < 0.396. In other words, Ha is rejected and Ho is accepted. The magnitude of the relationship between online games and learning interest is only 12.60%, the rest is influenced by other factors outside of research.

Copyrights © 2024






Journal Info

Abbrev

alifbata

Publisher

Subject

Religion Humanities Education Languange, Linguistic, Communication & Media Other

Description

Journal AlifBata focuses on a critical study of primary education. Investigated the dynamics of learning of children at the primary level / Madrasah. Additionally, focus of study examines the development of basic education issues. The scope includes; Learning (Mathematics, Science, Social Studies, ...