Jurnal Mandiri IT
Vol. 13 No. 2 (2024): CALL FOR PAPER !!! Scope Computer Science

UI/UX design of a digital library using figma (case study: high school)

Putri, Ranti Eka (Unknown)
Fadly, Yossy (Unknown)
Purwanto, Dedi (Unknown)
Pardede, Jatua (Unknown)



Article Info

Publish Date
30 Oct 2024

Abstract

This research focuses on the development of UI/UX design for a web-based digital library specifically designed for high school students, using the Figma application as the primary tool. Digital libraries are essential for providing quick and easy access to educational resources; however, many platforms still lack user-friendly interfaces and can be difficult to navigate, which may limit students' access to learning materials. By adopting a simpler, more responsive, and intuitive UI/UX design approach, students are expected to better utilize digital libraries, thereby enhancing their motivation to learn. Figma enables a more collaborative and efficient design process, allowing designs to be tested and refined according to user needs. Through this research, the digital library is expected to become a more engaging and accessible learning resource, while contributing to improved interface design innovation in the digital education sphere.

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Journal Info

Abbrev

Mandiri

Publisher

Subject

Computer Science & IT Library & Information Science Mathematics

Description

The Jurnal Mandiri IT is intended as a publication media to publish articles reporting the results of Computer Science and related ...