Al-Mau'izhoh: Jurnal Pendidikan Agama Islam
Vol. 6 No. 2 (2024): Desember 2024

Media True False Game Sebagai Alat Transformasi Pembelajaran Agama Islam Yang Efektif Di Era Digital

Auliya', Hilyatul (Unknown)
Hunaida, Wiwin Luqna (Unknown)
Muqit, Abd (Unknown)



Article Info

Publish Date
04 Dec 2024

Abstract

This study aims to explore the effectiveness of using True False Game media as a transformation tool in learning Islamic Religion in the digital era. The method used is library research by collecting data from various related literature sources. The results showed that True False Game can increase students' understanding and interest in learning in Islamic Religion subjects. This media allows interactive and fun learning, and encourages collaboration between students. The use of information and communication technology in the True False Game facilitates access to learning, allows direct evaluation, and supports the implementation of distance learning. Although effective, there are limitations relating to the dependence on technological infrastructure, which can hinder learning in the event of technical disruptions. The implication of this study is that the True False Game has great potential to be applied in learning Islamic Religion in the digital era, with adequate technological support and variations of other learning methods to ensure more comprehensive understanding.

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Journal Info

Abbrev

am

Publisher

Subject

Religion Humanities Education Social Sciences

Description

the scope of study are fundamental of Islamic education philosophy, history and the nature of Islamic education, development of Islamic educational institutions development of Islamic education curriculum, Islamic learning method and Islamic education teacher and others as well as studies of the ...