Technological advances in the digital era have brought significant changes to children's lives, especially through the use of gadgets and consumption of television broadcasts. This study aims to analyze the positive and negative impacts of these two media on children's mental health. This research uses a literature study method to analyze the impact of gadget use and TV broadcast consumption on children's mental health in the digital era. The research process consists of three stages: first, organizing relevant literature to search for data according to the problem and research objectives; second, synthesizing literature results by looking for connections between sources; third, identifying important data that is relevant to obtain comprehensive research results. The research results show that gadgets and television have a positive impact, such as increasing digital literacy, cognitive skills, and providing access to educational content. However, the negative impacts include technology dependence, impaired social development, exposure to inappropriate content, and disturbed sleep patterns. Consuming television broadcasts also risks triggering aggressive behavior, reducing physical activity, and instilling consumerist patterns in children. To manage these risks, parental supervision, usage time limits, digital literacy, and use of control applications are needed. With proper management, technology can be used optimally to support children's development. This research provides important insights for parents, educators, and policymakers in creating healthy digital environments for children.
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