Algoritma: Jurnal Matematika, Ilmu Pengetahuan Alam, Kebumian dan Angkasa
Vol. 2 No. 6 (2024): Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa

Penerapan Teori Permainan dalam Menentukan Strategi Pemasaran Optimum pada Produk Mi Instan (Mie Sedaap, Gaga, dan Supermi) di Lingkungan Mahasiswa Matematika Universitas Sumatera Utara

Miftah Khairani (Unknown)
Muhammad Romi Syahputra (Unknown)
Parapat Gultom (Unknown)
Mardiningsih Mardiningsih (Unknown)



Article Info

Publish Date
23 Oct 2024

Abstract

Instant noodle consumption in Indonesia has continued to increase in the last few years, which indicates that there are more business opportunities for instant noodle products in Indonesia. Proved by the number of instant noodle brands scattered on the market. This has led to increased competition among companies in order to be the best in the eyes of consumers. Marketing strategies are needed to win competition as well as increase sales, ranging from taste innovations, prices, product quality, promotions, and so on. In this study, game theory is used to investigate the competition between Mie Sedaap, Gaga, and Supermi. Using pure strategy is obtained game value that shows that the optimal strategy for Mie Sedaap is ease of purchase, the optimum strategy for Gaga is packaging strategy, and the optimum strategy for Supermi is price strategy.

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Journal Info

Abbrev

Algoritma

Publisher

Subject

Earth & Planetary Sciences Mathematics

Description

Bidang kajian dalam jurnal ini termasuk sub rumpun Ilmu Matematika, Ilmu Pengetahuan Alam, Kebumian dan Angkasa. Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan ...