The background of the study shows that students' low interest in learning is influenced by the use of monotonous teacher teaching styles and the rare use of learning media due to limited time and teacher ability to make learning media. This study aims to develop board game media using a cooperative learning approach to increase students' interest in learning Arabic at SD Muhammadiyah 8 Banjarmasin. This development research uses the ADDIE model to design and evaluate the effectiveness of board game media. The study results showed that the developed board game media received a "very feasible" category from the media, language, and material validators and met the practicality criteria of 3.80 based on student responses in grade 5 of SD Muhammadiyah 8 Banjarmasin. The implementation of a cooperative learning-based board game has proven to be effective in fostering a more interactive and engaging learning environment, enhancing student participation, and significantly increasing their interest in learning Arabic.
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