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Developing an Innovative Board Game Using a Cooperative Learning Approach to Foster Interest in Learning Arabic Annida Zulfa; Hamsi Mansur; Monry Fraick Nicky Gillian Ratumbuysang; Martine Warren; Terry Harris
Alibbaa': Jurnal Pendidikan Bahasa Arab Vol. 6 No. 1 (2025): Vol. 6 No. 1 (2025)
Publisher : IAIN Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19105/ajpba.v6i1.17834

Abstract

The background of the study shows that students' low interest in learning is influenced by the use of monotonous teacher teaching styles and the rare use of learning media due to limited time and teacher ability to make learning media. This study aims to develop board game media using a cooperative learning approach to increase students' interest in learning Arabic at SD Muhammadiyah 8 Banjarmasin. This development research uses the ADDIE model to design and evaluate the effectiveness of board game media. The study results showed that the developed board game media received a "very feasible" category from the media, language, and material validators and met the practicality criteria of 3.80 based on student responses in grade 5 of SD Muhammadiyah 8 Banjarmasin. The implementation of a cooperative learning-based board game has proven to be effective in fostering a more interactive and engaging learning environment, enhancing student participation, and significantly increasing their interest in learning Arabic.
Evaluating Fine Arts Learning Media: A Formative-Summative Evaluation Model In The Psychomotor Domain Annida Zulfa; Rini, Sulistyo; Wicjaksono, Eko Bayu Putra; Ernawati; Razimmi, Muhammad; Marcella, Yulianda
Indonesian Journal of Instructional Media and Model Vol 7 No 2 (2025): Indonesian Journal of Instructional Media and Model
Publisher : Universitas Veteran Bangun Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/ijimm.v7i2.6202

Abstract

This study aims to guide in evaluating the effectiveness of the use of learning media in fine arts subjects for fourth grade elementary school students. The evaluation model used is formative-summative evaluation. Data were analyzed quantitatively-descriptively to see the effect of media on student learning outcomes, especially in the psychomotor domain. The results of the study indicate that there are four stages in the formative-summative evaluation model by Scriven. Formative evaluation can provide feedback during the learning process, while summative evaluation can be used to see the final results of learning. This study can contribute to the development of effective learning media and be a practical guide for teachers in seeing the impact of the use of fine arts learning media on learning outcomes in the psychomotor domain. The relevance of this study lies in the development of formative and summative evaluation models to see student learning outcomes, especially skills learning in basic fine arts subjects. So this study can help teachers in developing student assessment instruments, especially in the psychomotor domain.