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Developing an Innovative Board Game Using a Cooperative Learning Approach to Foster Interest in Learning Arabic Annida Zulfa; Hamsi Mansur; Monry Fraick Nicky Gillian Ratumbuysang; Martine Warren; Terry Harris
Alibbaa': Jurnal Pendidikan Bahasa Arab Vol. 6 No. 1 (2025): Vol. 6 No. 1 (2025)
Publisher : IAIN Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19105/ajpba.v6i1.17834

Abstract

The background of the study shows that students' low interest in learning is influenced by the use of monotonous teacher teaching styles and the rare use of learning media due to limited time and teacher ability to make learning media. This study aims to develop board game media using a cooperative learning approach to increase students' interest in learning Arabic at SD Muhammadiyah 8 Banjarmasin. This development research uses the ADDIE model to design and evaluate the effectiveness of board game media. The study results showed that the developed board game media received a "very feasible" category from the media, language, and material validators and met the practicality criteria of 3.80 based on student responses in grade 5 of SD Muhammadiyah 8 Banjarmasin. The implementation of a cooperative learning-based board game has proven to be effective in fostering a more interactive and engaging learning environment, enhancing student participation, and significantly increasing their interest in learning Arabic.
Evaluating Fine Arts Learning Media: A Formative-Summative Evaluation Model In The Psychomotor Domain Annida Zulfa; Rini, Sulistyo; Wicjaksono, Eko Bayu Putra; Ernawati; Razimmi, Muhammad; Marcella, Yulianda
Indonesian Journal of Instructional Media and Model Vol 7 No 2 (2025): Indonesian Journal of Instructional Media and Model
Publisher : Universitas Veteran Bangun Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/ijimm.v7i2.6202

Abstract

The evaluation of learning media in fine arts education is essential to ensure the achievement of students’ psychomotor learning outcomes, particularly at the elementary school level. However, systematic evaluation models that focus on skill-based learning remain limited in classroom practice. This study aims to examine and guide the evaluation of fine arts learning media for fourth-grade elementary school students using Scriven’s formative–summative evaluation model. A quantitative descriptive approach was employed to analyze the effectiveness of learning media in supporting students’ psychomotor development. Data were collected through observations, assessment instruments, and documentation of student performance, and were analyzed descriptively to capture learning progress and final outcomes. The results indicate that the formative–summative evaluation model consists of four key stages: needs assessment, program planning, formative evaluation, and summative evaluation. Formative evaluation provides continuous feedback during the learning process, while summative evaluation assesses students’ final performance and skill mastery. The findings demonstrate that this model enables teachers to systematically assess both learning processes and outcomes in fine arts instruction. This study contributes theoretically by strengthening the application of formative–summative evaluation in psychomotor learning and practically by offering a clear evaluation framework and assessment instruments that can assist teachers in improving fine arts learning media and student skill assessment.