The limited space for moot court simulations in law learning is one of the main obstacles. In the Constitutional Court's judicial practice, no faculty has a Moot courtroom identical to the actual courtroom. Every law student must be able to practice trial to improve their argumentation, advocacy, legal reasoning, and other problem-solving skills. This research aims to build and develop a Virtual Reality (VR) Moot Court that can be used as a Moot Court in the trial of the Constitutional Court. VR Moot Court is a means of practicum in the constitutional procedure law course. This research was carried out through scenario preparation and system design stages, followed by 3D asset optimization, user interaction design, multi-user design, and testing. This research utilizes Unity to build 3D assets and Spatial.io as a VR platform. For more immersive use, users can use VR headsets such as Oculus. However, VR Moot Court can also be accessed via smartphone or PC for broader use. The development of VR Moot Court is quite complex, requiring the optimization of assets used across various devices. This study optimizes poly, texture, material, and lighting. The results of VR Moot Court development in this study tested the system's functionality and measured the optimization results. The results of system optimization tests have shown a decrease in GPU and CPU usage. Meanwhile, the results of the functionality and user satisfaction tests also show that VR Moot Court, in addition to taking course learning outcomes in the constitutional court's procedural law course, this system is also relevant to the actual Constitutional Court courtroom. This research in the future requires the development of a type of moot courtroom for other kinds of courts.
                        
                        
                        
                        
                            
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