JITK (Jurnal Ilmu Pengetahuan dan Komputer)
Vol. 10 No. 3 (2025): JITK Issue February 2025

MULTIPLAYER ONLINE ROLE-PLAYING GAME VIRTUAL CLASSROOMS USING THE GAME DEVELOPMENT LIFE CYCLE METHOD

I Gede Suardika (Institut Teknologi dan Bisnis STIKOM Bali)
I Nyoman Suraja Antarajaya (Institut Teknologi dan Bisnis STIKOM Bali)
Gusti Ngurah Mega Nata (Institut Teknologi dan Bisnis STIKOM Bali)
Putu Pande Yudiastra (Institut Teknologi dan Bisnis STIKOM Bali)



Article Info

Publish Date
03 Feb 2025

Abstract

The COVID-19 pandemic has disrupted traditional education, forcing a shift toward online learning, which often lacks engagement and effectiveness. Existing virtual classroom methods struggle to sustain students' attention and motivation, leading to reduced learning outcomes. To address these issues, this study develops an innovative Virtual Classroom application based on Multiplayer Online Role-Playing Game (MORPG) technology. The goal is to provide a more interactive and immersive learning environment, enhancing engagement among students and lecturers. Using the Unity Game Engine, Photon Unity Networking (PUN), and Photon Voice libraries, this application transforms online classes into game-like experiences. The development followed the Game Development Life Cycle (GDLC) methodology, ensuring a structured and effective approach. Blackbox testing confirmed that all functions operated as intended, while usability testing with the System Usability Scale (SUS) among 30 users yielded an average score of 71.92, indicating a satisfactory experience. The results demonstrate the application's potential to make online learning more appealing and effective, contributing a novel solution for remote education challenges by integrating gaming elements into the learning process.

Copyrights © 2025






Journal Info

Abbrev

jitk

Publisher

Subject

Computer Science & IT

Description

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