The purpose of this study was to determine the effect of application the STEAM approach to students creative thinking ability in class IV SD Negeri 1 Jalaksana. The method in this research is Quasi Experiment Design with Nonequivalent Control Group Design. The research population was all students of class IV SD Negeri 1 Jalaksana totaling 57 students. The sample is class IV A as the control class totaling 29 students and class IV B as the experimental class totaling 28 students. The instruments in this study was a test of creative thinking skills in the form of a pre-test and post-test of 10 questions. The results show that learning with STEAM approach affect students creative thinking ability. This is evidenced by the obtained results of the hypothesis Sig. (2-tailed) = 0,000 < 0,05 and then H1 is accepted, which means that there is an effect of learning with the STEAM approach on students creative thinking ability in class IV SD Negeri 1 Jalaksana.
                        
                        
                        
                        
                            
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