JPG (Jurnal Pendidikan Geografi)
Vol 12, No 1 (2025)

Utilization of Learning Game Kahoot to Improve Students Preparedness in Facing Disasters Forest and Land Fires at SMAN 1 Rantau Badauh

Yanuardi, Arendra (Unknown)
Arisanty, Deasy (Unknown)
Muhaimin, Muhammad (Unknown)
Alviawati, Eva (Unknown)
Saputra, Aswin Nur (Unknown)



Article Info

Publish Date
27 Mar 2025

Abstract

The application of learning using the kahoot game media can be applied to improve student learning outcomes. This research is aimed at finding out the effect of using the Kahoot learning game media on student learning outcomes. The population of this research is class XII IPS 2 students at SMAN 1 Rantau Badauh, with a total of 22 students. The research carried out is included in the type of experimental research. The method in this research is Pre-Experimental Design (Pre-Experimental Design) using a quantitative approach with a series of One-Group Pretest-Posttest research. The results of the research using the N-Gain test are an average value of 56.4989 or 56%, which is quite effective and according to the N-Gain category is moderate. Based on the hypothesis using a paired difference test (Paired Sample t-Test) it is known that the Sig value. (2-tailed) is 0.000 < 0.05, so H0 is rejected and H1 is accepted. So the conclusion is that there is a difference in the average of pretest and posttest learning outcomes, meaning that there is an influence on the use of the Kahoot learning game media on student learning outcomes to increase preparedness in facing forest and land fire disasters in class XII IPS 2 at SMAN 1 Rantau Badauh.

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Journal Info

Abbrev

jpg

Publisher

Subject

Earth & Planetary Sciences Education

Description

JPG (Jurnal Pendidikan Geografi) publishes articles from research in the field of geography and geography education, which have not been published elsewhere. This journal is periodically published by Geography Education Study Program, Faculty of Teacher Training and Education, Universitas Lambung ...